This article's documentation is for anything that uses the Source engine. Click here for more information.

Too many indices for index buffer

From Valve Developer Community
Jump to: navigation, search

Stub

This article or section is a stub. You can help by adding to it.

The following error message may appear when the game crashes if a lot of geometry is in the current PVS.

Engine Error too many indices for index buffer. . tell a programmer (##### > 32768)

This means that too many vertices are being drawn at a single point in time. No more than 32768 vertices can be drawn at a given point in time, due to the size of the index buffer.

Clarify: Indices aren't directly equivalent to vertices; HLMV HLMV can display how many of both are on a given model.
Confirm:Do the 64-bit versions of Team Fortress 2 Garry's Mod Strata Source increase this limit?