prop_static
prop_static
is a point entity available in all Source 2 games. It is used to place models on to a map
Keyvalues
- rendercolor
(???)
<color255>
- skin
(???)
<integer>
- solid
(???)
<integer>
- bakelighting
(???)
- disableshadows
(???)
- emissive
(???)
<boolean>
- emissive_lighting_boost
(???)
<float>
- lightmapscalebias
(???)
<integer>
- lightingorigin
(???)
- bakelightdoublesided
(???)
<boolean>
- visoccluder
(???)
<boolean>