Difference between revisions of "Prop minigun/Left 4 Dead 1"

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(Marked for speedy deletion.)
(Blanked page for deletion. Crashed the bot because type had an uppercase first letter, which there is no easy fix for, I'll just have to use some haphazard way.)
 
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While {{L4d|4}} and {{L4d2|4}} both have this entity, it only works in {{L4d|4}} and is completely broken in {{L4d2|4}}. Therefore the note about it being broken in {{L4d2|4}} should have been enough.<br>
 
While {{L4d|4}} and {{L4d2|4}} both have this entity, it only works in {{L4d|4}} and is completely broken in {{L4d2|4}}. Therefore the note about it being broken in {{L4d2|4}} should have been enough.<br>
 
I'm undoing the disambiguation and copying this entire page back to [[Prop_minigun]] where it belongs. --[[User:MrFunreal|MrFunreal]] ([[User talk:MrFunreal|talk]]) 04:47, 17 April 2023 (PDT)}}
 
I'm undoing the disambiguation and copying this entire page back to [[Prop_minigun]] where it belongs. --[[User:MrFunreal|MrFunreal]] ([[User talk:MrFunreal|talk]]) 04:47, 17 April 2023 (PDT)}}
 
{{CD|CPropMinigun}}
 
{{Entity|prop_minigun|Type=e0|series=l4d}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.
 
{{ModernDeprecated|{{l4d2|4}} must use [[Prop_minigun_l4d1]] instead! Using this entity in {{l4d2|4}} spawns a [[Prop_mounted_machine_gun]].}}
 
[[File:l4d1_minigun.png|thumb]]
 
 
== Keyvalues ==
 
{{KV|Max yaw|intn=MaxYaw|float|Max yaw the gun can be turned.}}
 
{{KV|Max pitch|intn=MaxPitch|float|Max pitch the gun can be depressed.}}
 
{{KV|Min pitch|intn=MinPitch|float|Min pitch the gun can be raised.}}
 
 
== Outputs ==
 
{{IO|OnFireStart|Fired when the minigun has spun up and is starting firing.}}
 
{{IO|OnFireStop|Fired when the minigun has stopped firing.}}
 
 
== ConVars ==
 
{{varcom|start}}
 
{{varcom|z_minigun_atomize|0||minigun should atomize zombies}}
 
{{varcom|z_minigun_cooldown_time|3||Minigun cooldown time}}
 
{{varcom|z_minigun_damage_rate|48000||Minigun damage rate, in health/minute}}
 
{{varcom|z_minigun_debug|0||}}
 
{{varcom|z_minigun_fire_anim|0||survivors use a separate anim when firing miniguns}}
 
{{varcom|z_minigun_fire_anim_speed|1||cycle rate for main sequence when firing miniguns}}
 
{{varcom|z_minigun_fire_think_interval|0.2||}}
 
{{varcom|z_minigun_firing_speed|15||}}
 
{{varcom|z_minigun_overheat_time|20||Minigun overheat time}}
 
{{varcom|z_minigun_particles|1||1{{=}}attachment, 2{{=}}control points (like smoker_tongue drip)}}
 
{{varcom|z_minigun_rate_of_fire|1500||Minigun rate of fire, in bullets/minute}}
 
{{varcom|z_minigun_spin_down_speed|4||}}
 
{{varcom|z_minigun_spin_up_speed|15||}}
 
{{varcom|z_minigun_spread|7||Minigun spray in degrees from forward}}
 
{{varcom|z_minigun_stand_distance|36||}}
 
{{varcom|end}}
 
 
==See also==
 
*{{ent|prop_mounted_machine_gun}}
 
*{{ent|prop_minigun_l4d1}}
 

Latest revision as of 12:54, 4 January 2024

Warning icon.png
This article has been marked as a candidate for speedy deletion for the following reason:
This was a page created for a disambiguation. However, this disambiguation was made in error.

While Left 4 Dead Left 4 Dead and Left 4 Dead 2 Left 4 Dead 2 both have this entity, it only works in Left 4 Dead Left 4 Dead and is completely broken in Left 4 Dead 2 Left 4 Dead 2. Therefore the note about it being broken in Left 4 Dead 2 Left 4 Dead 2 should have been enough.

I'm undoing the disambiguation and copying this entire page back to Prop_minigun where it belongs. --MrFunreal (talk) 04:47, 17 April 2023 (PDT)
If you object to this decision, then please discuss why hereIf this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself
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