User contributions for Weevil bob
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3 December 2025
- 02:0602:06, 3 December 2025 diff hist +103 Vegetation →Modelling techniques
- 01:4701:47, 3 December 2025 diff hist 0 m Displacement Grass →See also current
- 01:4701:47, 3 December 2025 diff hist +17 Displacement Grass →See also
- 01:4401:44, 3 December 2025 diff hist +17 Adding More Detail to a map →See also: Vegetation current
- 01:3701:37, 3 December 2025 diff hist +17 Half-Life 2 Foliage →See also: Vegetation current
- 01:3301:33, 3 December 2025 diff hist 0 LOD Models →Techniques current
- 01:3101:31, 3 December 2025 diff hist −1 m LOD Models →Techniques
- 01:3001:30, 3 December 2025 diff hist +106 LOD Models →Techniques: Imposter/Billboard cards
2 December 2025
- 01:1701:17, 2 December 2025 diff hist −18 Vegetation →Types of Vegetation
- 01:1601:16, 2 December 2025 diff hist +4 Vegetation →Habitats
- 00:5800:58, 2 December 2025 diff hist +171 Vegetation →Habitats
1 December 2025
- 02:1602:16, 1 December 2025 diff hist +451 Vegetation →Vegetation Types
- 01:4801:48, 1 December 2025 diff hist +657 N Vegetation Created page with "Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. == Vegetation Types == In nature plants evolved to grow in different forms to fill gaps (niches) in their local environment, for example a vine growing up a tree to reach light that is less available on the ground. == Modelling techniques == Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant..."
30 November 2025
- 02:0102:01, 30 November 2025 diff hist −21 QAngle →Orientation: reworded current
29 November 2025
- 20:2120:21, 29 November 2025 diff hist +4 Counter-Strike 2 Workshop Tools/Scripting API →QAngle current
- 17:2717:27, 29 November 2025 diff hist +134 QAngle →Declaration: CS_Script
- 17:0217:02, 29 November 2025 diff hist +81 QAngle {{todo|what does the Q in QAngles mean}}
28 November 2025
- 17:4017:40, 28 November 2025 diff hist +10 Template:Source games/2010s replaced double action with Double Action: Boogaloo current
- 16:5816:58, 28 November 2025 diff hist 0 m QAngle →Naming Conventions
- 16:5816:58, 28 November 2025 diff hist +385 QAngle →Naming Conventions: cameras
- 16:1216:12, 28 November 2025 diff hist +88 QAngle →Converting from Vector
- 08:4608:46, 28 November 2025 diff hist +167 Material No edit summary
- 08:1008:10, 28 November 2025 diff hist +81 Talk:UTIL VecToYaw() →returning 360 degrees current
- 08:0608:06, 28 November 2025 diff hist +25 UTIL VecToYaw() duplicate page current
- 07:3607:36, 28 November 2025 diff hist −113 QAngle →Converting from Vector
- 06:2206:22, 28 November 2025 diff hist −11 UTIL VecToYaw() No edit summary Tag: Manual revert
- 03:1303:13, 28 November 2025 diff hist +230 N Talk:UTIL VecToYaw() using setang 0 270 0 then using getpos returns setpos . . .;setang 0.000000 -90.000000 0.000000 ~~~~
- 03:0403:04, 28 November 2025 diff hist +11 UTIL VecToYaw() {{confirm}} function return value Tag: Reverted
- 02:5602:56, 28 November 2025 diff hist +259 QAngle QAngle returns degrees ranging from -180 to +180. Likely calling atan2 function.{{confirm}}
- 02:2602:26, 28 November 2025 diff hist +340 QAngle →Orientation
- 02:0702:07, 28 November 2025 diff hist −4 QAngle →Orientation: switch x and y and reworded "Clockwise rotation"t sentence
- 01:2901:29, 28 November 2025 diff hist +1 QAngle : changed roll +/- tilt to roll +/- slant cus tilt can also mean pitch
- 01:2401:24, 28 November 2025 diff hist +238 QAngle : change xyz and yaw pitch and roll checked in csgo and cs2 hammer which have the same axis of rotations
- 00:2400:24, 28 November 2025 diff hist 0 QAngle Undo revision 493175 by Weevil bob (talk) Tag: Undo
- 00:0900:09, 28 November 2025 diff hist 0 QAngle Undo revision 493174 by Weevil bob (talk) Tags: Undo Reverted
27 November 2025
- 23:3923:39, 27 November 2025 diff hist 0 QAngle first person y and z axis were switched around Tag: Reverted
- 21:5021:50, 27 November 2025 diff hist +17 Halfquake Sunrise →History current
- 21:4621:46, 27 November 2025 diff hist +5 m Halfquake Sunrise →History
- 21:4521:45, 27 November 2025 diff hist +110 Halfquake Sunrise →History: added trilogy steam release
- 21:1121:11, 27 November 2025 diff hist +21 Digital Paintball →External links: replace broken store page link with redux edition current
- 21:0621:06, 27 November 2025 diff hist +47 Halfquake Sunrise →External links: added steam store page
- 21:0421:04, 27 November 2025 diff hist +88 Template:Goldsrc games/Mods added some steam store links current
- 20:5420:54, 27 November 2025 diff hist +216 Template:Goldsrc games/Mods linked existing pages
26 November 2025
- 23:3123:31, 26 November 2025 diff hist −5 m List of Counter-Strike 2 console commands and variables →Notes current
- 23:3023:30, 26 November 2025 diff hist +37 List of Counter-Strike 2 console commands and variables →Notes: without needing to increment letters
- 23:2923:29, 26 November 2025 diff hist +43 List of Counter-Strike 2 console commands and variables →Notes: CS2 SDK Cvarlist shows a lot more commands than in the normal game console. It is also able to show all 4366 convars
- 23:2423:24, 26 November 2025 diff hist 0 m List of Counter-Strike 2 console commands and variables →Notes
- 23:2323:23, 26 November 2025 diff hist +84 List of Counter-Strike 2 console commands and variables →Notes: CS2 SDK Cvarlist shows a lot more commands then in the normal game console
- 22:5622:56, 26 November 2025 diff hist +41 Skin →LOD Skins current
- 22:5322:53, 26 November 2025 diff hist +37 Skin →See also