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  • ...they are very costly and contain over 50 controllers on most faces, with a ton of underlying programming for the controls.
    2 KB (244 words) - 12:26, 24 March 2024
  • ...documentation is still coming out for it, the community has put together a ton of resources to make maps look good. ...r custom content. Valve's new Material Editor, ModelDoc, and Hammer have a ton of potential to easily port content over from other games.
    5 KB (903 words) - 09:52, 3 April 2023
  • ...building a mutation where you stay in a single place, or where you want a ton of boomers, keeping it set high means that whenever you kill a boomer there
    3 KB (462 words) - 17:41, 12 April 2025
  • ...n and commanding position that lets me play around a little more. I know a ton more than I did seven years ago, so I tried to let those experiences learne ...are getting the credit and the ladies we deserve. Not to mention saving a ton of asses with our minds. After you take a long look at JC, you have to admi
    9 KB (1,593 words) - 12:54, 8 January 2024
  • ...es to stop the elevator, but ends up making it go faster), thus flipping a ton of switches while moving up and reactivating the long dead GLaDOS. When GLa
    5 KB (913 words) - 04:27, 28 January 2024
  • ...tter''. You should see a white square appear. You're actually emitting a ton of particles with the default texture. ...you've given them an initial speed, they're not moving. There are also a ton building up. That's because they have no operators. So even though you're
    12 KB (2,105 words) - 08:47, 12 July 2024
  • ...tter''. You should see a white square appear. You're actually emitting a ton of particles with the default texture. ...you've given them an initial speed, they're not moving. There are also a ton building up. That's because they have no operators. So even though you're
    13 KB (2,113 words) - 09:24, 10 April 2025
  • ...which can be beneficial as the {{sfm|4}} already ships with content from a ton of games. However, {{hl2|4}} and {{l4d2|4}}, among others, have all been te
    6 KB (1,021 words) - 06:28, 10 February 2025
  • There's still a ton of stuff that needs to be done for this, such as documenting left and right
    13 KB (1,619 words) - 16:57, 1 December 2015
  • ...osion}} || sichtbarer Explosionseffekt mit großer brauner Wolke, aber ohne Ton und Schaden
    19 KB (2,602 words) - 03:16, 22 August 2024
  • ...at? Comment peux tu en être sûr? Est-ce que ton MOD sera plus marrant avec ton système? Et tes déplacements, ils changent quelques chose, ils rajoutent
    29 KB (5,099 words) - 17:31, 12 July 2024
  • <p style="margin-left:15px;">The game obviously looks a ton better than the original SiN, sporting high resolution textures and models,
    14 KB (2,416 words) - 12:54, 8 January 2024
  • ...f the weapon. Even the regular pistol hits someone like they were hit by a ton of bricks at the point of impact. In the "Blown Away" myth on "Mythbusters,
    16 KB (2,801 words) - 09:09, 28 July 2021
  • Whew… If you’re still reading this, I commend you. There’s a metric ton of text up there. Anyway, I’ll get to what you’re probably all most int We’re knee deep in production in Episode 2. There’s a ton of cool stuff on our plate right now, we’re playing with some of the feat
    55 KB (9,869 words) - 16:32, 9 June 2020
  • ...used for two objects mostly in retail but the 2009 Xbox build contained a ton more which can be restored with some work. Prop_compound is a system that l
    31 KB (4,810 words) - 04:07, 29 March 2025
  • ...y that originally appeared in the August issue of PC Gamer UK. It offers a ton of information on the game, so be sure to give it a read!
    63 KB (9,279 words) - 08:10, 4 January 2024
  • When you have a ton of games in your library, sometimes a quick reminder of the style of game a
    64 KB (10,960 words) - 01:04, 15 March 2024