Search results

Jump to navigation Jump to search
  • ...om adding your own blog straight into the list. Post it on [[Talk:Devblogs|the Talk page]] for discussion instead. ...s are still valuable, but bear in mind that there may have been changes to the engine or tools since they were written.}}
    1 KB (149 words) - 22:26, 10 September 2022
  • It's mod for game Half-Life 2: Episode 2 where all events occur in the winter. *Red Bear - Mapping, Voice acting
    611 bytes (89 words) - 10:41, 5 January 2024
  • ...ng of the Hill" maps and many other things with weird names, such as "Push the fat". The only thing required to play the mod is the Source SDK Base which comes with Half-Life 2.
    1 KB (167 words) - 09:33, 21 November 2024
  • ...ulation tick, and not transmit them to the client, in the expectation that the client has already accurately predicted and created these effects. ...r in mind that the effect creation code will have to exist client-side (in the client DLL)!
    1 KB (222 words) - 04:01, 4 January 2024
  • ...able to test the phys gun in this test. Also all tests were point blank so bear this in mind.</p>
    824 bytes (95 words) - 22:51, 21 January 2024
  • ...{{anev|4}}. He's a rebel, sergeant and member of the "Resonance" squad in The Resistance. ...e the Resonance squad symbol instead of the Resistance one. His pants also bear yellow blood stains as evidence of numerous combat encounters.
    2 KB (226 words) - 10:54, 10 March 2024
  • ...ers. [http://www.moddb.com/groups/noesis-interactive/videos/animation-with-the-softimagexsi-6-mod-tool#imagebox '''This''' free Noesis video tutorial] str ...are a few solutions, but the only one that the SMD exporter understands is the [[weightmap]].
    2 KB (328 words) - 00:08, 7 January 2024
  • ...information is, the better chance there is that we can take action to fix the problem. * '''A clear subject line that both describes where the bug occurs and contains a summary.''' For example, "Clip Editor: cannot re
    2 KB (409 words) - 08:12, 24 April 2023
  • {{ent|GetAbsOrigin()}} returns the absolute (i.e., [[world]]-relative) [[origin]] of an entity as a [[vector]] ...ity is parented to another entity, the returned origin will be relative to the origin of its parent. <code>Get/SetLocalOrigin</code> should only be used w
    3 KB (393 words) - 16:01, 18 July 2025
  • ...instantly replenished. These are usually found in or near spawn areas on the official maps, marked by resupply lockers. [[File:ResupplyLocker.jpg|thumb|right|200px|The completed resupply area with locker.]]
    2 KB (381 words) - 18:27, 7 January 2024
  • ...s to as '''Vorts''' by humans), previously known as '''Alien Slaves''' are the [[Xen]] aliens first seen in [[Half-Life]]. They seem to have mastered elec In [[Half-Life 2]] they have assimilated themselves into the suppressed society existant in [[City 17]].
    3 KB (515 words) - 06:47, 4 April 2024
  • ...corridors and rooms, with plenty of room left for the camera above and to the sides of every location. The easiest way to achieve this is to surround your entire map with six brushes
    3 KB (580 words) - 00:21, 7 January 2024
  • ...tains the last few moments before the program crashed. If you want to find the dumps created when your mod crashes, those files are usually located in 'St ==What Do I Need to Open the MDMP File?==
    4 KB (721 words) - 18:21, 7 January 2024
  • ...ifiers for custom {{game link|Dota 2}} datadriven items and abilities. See the [[Dota_2_Addon_Portal|Dota 2 Addon Portal]] for more information. Manipulates the properties of the affected unit/object
    17 KB (2,455 words) - 09:39, 14 July 2023
  • ...cts can be applied. This feature was added to the {{source|2}} engine with the release of {{src07|4}}. It's great for UI elements, foliage, chain link fen ...ge in [[sRGB]] space rather than linear space by default, which throws off the calculations and leads to wavy-like edges and wrong opacity. To fix this, a
    7 KB (892 words) - 17:36, 15 July 2025
  • ...ars a work around on how to implement new commands that can be edited from the keyboard menu. At first, you should manage to go to the Client solution and open up 'in_buttons.h'.
    8 KB (1,234 words) - 13:16, 7 August 2025
  • ...how you perform a particular choreographical task, this page may well hold the answer. ...st a productive workflow; however, there is nothing to stop you performing the four stages in any order you choose, or in no order, if you find doing so m
    8 KB (1,302 words) - 07:07, 13 September 2024
  • The individual textures on these sprite cards can either be frames that are mea ...along with a MKS text file that defines which textures to use, and whether the sprite card is an animated item, or separate unrelated frames.
    9 KB (1,473 words) - 07:14, 17 February 2025
  • ...t the touch function, available to all entities, which we will use to make the entity move when touched. // Declare this function as being the touch function
    8 KB (1,324 words) - 04:48, 12 July 2024
  • The main purpose of this tutorial is to serve as a helper or more as an introdu ...r advantage of preprocessors is the fact that the sections of code they do bear can be disabled by undefinition, thus completely disabling every code share
    9 KB (1,621 words) - 10:13, 21 January 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)