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- ...characters, all the ones you know and love as well as some others from the Super Mario World. * Level designers: KillerMapper, General Guy, Dragon, Shadow-Will2 KB (252 words) - 18:26, 26 April 2021
- ...sources other than [[light_environment]], or institute 'fallback' diffuse shadow directly under object if not directly lit from sky light. This would requir ...with strong directional daylight in outdoor areas could use straight down shadow controllers in indoor areas to reduce the jarring appearance of indoor shad19 KB (3,032 words) - 07:28, 2 July 2024
- ...ic shadows requiring space for 4 additional shadow map slots in the global shadow map atlas, otherwise, shadows from these lights will not render. ...te: Cascade shadow maps from light_environment take up the majority of the shadow map atlas, however, more space will be freed when the sun is occluded in in25 KB (4,111 words) - 07:21, 20 May 2025
- == Enabling shadow receiving on viewmodels == Now viewmodels won't look super wonky when zooming with higher than normal fov's!21 KB (2,956 words) - 04:55, 15 August 2025
- {{MatProxyCell|title=Shadow|desc=Only used by {{L|Shadow (shader)|Shadow}}. No known parameters. This sets lots of material parameters to render pro {{MatProxyCell|title=ShadowModel|desc=Only used by {{L|Shadow (shader)|ShadowModel}}. No known parameters. This sets lots of material par29 KB (4,239 words) - 03:23, 22 August 2024
- '''DS''' (aka Dark Shadow) [Mapper, Concept Artist, Writer] ...ame, but these will be taken out on a different way. After all, your not a super cat and you can't carry weapons!''</blockquote>12 KB (2,047 words) - 00:18, 7 January 2024
- {{MatProxyCell|title=Shadow|desc=Only used by [[Shadow (shader)|Shadow]]. No known parameters. This sets lots of material parameters to render pro {{MatProxyCell|title=ShadowModel|desc=Only used by [[Shadow (shader)|ShadowModel]]. No known parameters. This sets lots of material par41 KB (5,709 words) - 15:06, 20 May 2025
- ...on. Having said that, it ''is'' possible to 'bake' surface features from a super-detailed, non-polygonal model to a simpler, polygon-based one using a [[Ste ...the shape of the original chair, I didn't need to bake a normal map from a super-detailed version of the chair. The normal map is used here solely to add so31 KB (5,069 words) - 13:35, 8 January 2024
- "This entity indicates the FOV override for cascading shadow maps. ." ...value" : "75" : "This value will be used to override the FOV for cascading shadow maps only. Actual camera FOV remains unchanged."71 KB (8,922 words) - 18:25, 20 March 2025
- ...he bot is to fight and what his skill level is. [0-7] (0 = super easy, 7 = super human)." @PointClass base(BaseNPC, Parentname, RenderFields, Shadow) studio() = generic_actor : "Generic Actor NPC"53 KB (6,824 words) - 18:39, 20 March 2025
- * '''2390 {{L|Heretic|Heretic: Shadow of the Serpent Riders}}''' * '''4500 {{L|S.T.A.L.K.E.R.: Shadow of Chernobyl}}'''23 KB (3,074 words) - 03:17, 22 August 2024
- ...d on distance and angle to each light source, and whether each point is in shadow or not. This is a good first approximation, but falls down on shadowed or o ...cubemaps also have blurred versions calculated, allowing reflections from 'super-sharp' to 'subtle and diffuse' depending on surface material properties.42 KB (7,280 words) - 00:31, 7 January 2024
- "super_phys_gun" : "Super phys gun is enabled" @BaseClass base(Targetname, Parentname, Origin, Angles, RenderFields, Global, Shadow) = BaseTank132 KB (17,236 words) - 13:45, 3 May 2025
- @SolidClass base(Targetname, RenderFields, Global, Shadow) = func_wall : @PointClass base(BaseNPC, RenderFields, Shadow) studio() = monster_generic : "Generic Script NPC"89 KB (11,198 words) - 23:34, 17 September 2024
- "A volumetric trigger that bestows super armor to the player" "A volumetric trigger that bestows super armor to the player"148 KB (19,004 words) - 01:46, 11 September 2024
- "A volumetric trigger that bestows super armor to the player" @PointClass base(BaseNPC, RenderFields, Shadow) studio() = monster_generic : "Generic Script NPC"130 KB (16,601 words) - 01:36, 11 September 2024
- "A volumetric trigger that bestows super armor to the player" @PointClass base(BaseNPC, RenderFields, Shadow) studio() = monster_generic : "Generic Script NPC"133 KB (16,671 words) - 10:12, 21 January 2024
- "A volumetric trigger that bestows super armor to the player" "A volumetric trigger that bestows super armor to the player"210 KB (26,966 words) - 05:52, 25 July 2024
- input DisableShadow(void) : "Turn shadow off." input EnableShadow(void) : "Turn shadow on."222 KB (25,776 words) - 10:12, 21 January 2024
- input DisableShadow(void) : "Turn shadow off." input EnableShadow(void) : "Turn shadow on."296 KB (40,054 words) - 08:51, 21 January 2024