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  • ...}} entity to remove the player's discs, you'll need to provide weapon_disc entities if you wish to re-enable his weapons.
    589 bytes (95 words) - 20:32, 17 May 2024
  • {{back | List of SE1 entities}} {{this is a|point entity|name=item_ammo_flak|game=SiN Episodes}} It is a ricochet round of secondary scattergun ammo type for the [[weapon_scattergun]] and p
    349 bytes (53 words) - 19:13, 17 May 2024
  • {{back | List of SE1 entities}} ...30 in its inative magasins and takes [[Item_ammo_buckshot]]. The secondary ricochet pellets allows the player to hold 10 at once maximum and uses [[item_ammo_f
    581 bytes (84 words) - 19:13, 17 May 2024
  • ...t entity|name=scripted_sentence|engine=GoldSrc|game=Half-Life}} (also in {{ricochet|4}}) This entity allows you to make a [[monster]] say something. Available [[Category:Half-Life Entities]]
    2 KB (243 words) - 21:19, 17 May 2024
  • ...t entity|name=scripted_sequence|engine=GoldSrc|game=Half-Life}} (also in {{ricochet|4}}) [[Category:Half-Life Entities]]
    2 KB (322 words) - 11:33, 10 September 2024
  • ...s is a|point entity|name=aiscripted_sequence|game=Half-Life 1 series|game1=Ricochet}} [[Category:Half-Life Entities]]
    2 KB (363 words) - 13:14, 24 March 2025
  • Create five [[env_explosion]] entities and place them at five points around the vehicle, like on a die, i.e. the s Though there are several explosion entities in place surrounding the car, it is still not enough to lift the car due to
    5 KB (800 words) - 00:28, 13 June 2022
  • {{Back|Ricochet Level Creation}} ...ricochet|2}}. For an updated FGD with editor models and a few fixes, see [[Ricochet 3.0.0.1a.fgd]].
    46 KB (4,744 words) - 08:10, 24 March 2025
  • ...d objects remains reasonably consistent and predictable. There would be no point in using a physical-mechanics simulation system that wasn't. (Actually, lev ...NPCs and Players, several types of projectile and a number of Moving Brush Entities (eg func_door, etc).
    18 KB (2,595 words) - 02:14, 9 January 2024
  • Community-updated FGD for {{ricochet|2}}. For the latest official FGD, see [[Ricochet.fgd]]. // Half-Life: Ricochet game definition file (.fgd)
    47 KB (4,797 words) - 08:14, 24 March 2025
  • : Added ricochet #define MAX_RICO_DOT_ANGLE 0.15f //Maximum dot allowed for any ricochet
    39 KB (4,516 words) - 23:35, 4 October 2012
  • ...src|4|nt=1}}. ({{svencoop}}{{hlop4}}{{czds}}{{csnz}}{{cscz}}{{cof}}{{bb}}{{ricochet}}{{gunman}}{{cso}}{{hlbs}}{{dmc}}{{tfc}}), It can also partially help with ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! *Added 'map info' function to display the number of solids, entities and faces in the map.
    43 KB (6,617 words) - 20:45, 7 September 2024
  • ...ing [[Leak|enclosed]] levels with [[brush]] geometry, populating them with entities, and compiling them. To that end, '''Hammer''' enables you to: ...p of the [[Entity Tool]], and converting brushes into [[Brush entity|Solid Entities]];
    45 KB (7,297 words) - 08:01, 8 May 2025
  • Ricochet = 9 | Sets the parent of the entity, as well as the attachment point (by index).
    23 KB (3,030 words) - 07:41, 12 July 2024
  • ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! *Added 'map info' function to display the number of solids, entities and faces in the map.
    44 KB (7,727 words) - 20:44, 7 September 2024
  • ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! * Added 'map info' function to display the number of solids, entities and faces in the map.
    49 KB (6,571 words) - 20:44, 7 September 2024
  • ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! * Added 'map info' function to display the number of solids, entities and faces in the map.
    49 KB (7,512 words) - 20:41, 7 September 2024
  • newunit(choices) : "Flush global entities?" : 0 = spawn_cp_master(string) : "Master Control Point " : ""
    100 KB (11,612 words) - 01:49, 11 September 2024
  • newunit(choices) : "Flush global entities?" : 0 = spawn_cp_master(string) : "Master Control Point " : ""
    101 KB (11,674 words) - 01:47, 11 September 2024
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