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  • * [[Base.fgd/Source_2003_(Half_Life_2_Leak)|Source 2003 (Half Life 2 Leak)]] * {{hl2}} [[Base.fgd/Half-Life 2|Half-Life 2]]
    2 KB (246 words) - 20:14, 14 June 2025
  • ...(pre-20th).fgd|pre-20th anniversary version]] of Half-Life 2. {{Tf2branch|2}} games ({{css}}, {{dods}}, {{hldms}} and {{hl2dm}}), aswell as {{src13mp|3 ...enable Radial Fog, override HDR fog color and option to use HD Camera (for entities such as [[point_camera]]).
    1 KB (181 words) - 18:44, 20 March 2025
  • This is a complete list of [[Synergy]] entities, specific to the mod. ===Modified Entities===
    2 KB (279 words) - 17:03, 12 April 2023
  • ....png|thumb|right|250px|Alien Controllers are one of the few flying monster entities in Half-Life.]] ...[[info node air]] point entities to navigate properly. Unlike most monster entities, an alien controller is not ''gravity affected'', meaning that if it is pla
    1 KB (170 words) - 06:55, 31 August 2024
  • * 2 : Gag ==Related Entities==
    979 bytes (128 words) - 06:55, 31 August 2024
  • * 2 : Gag (No IDLE sounds until angry) ...atch (some entities don't have this set in their FGD, but it works for all entities if set).
    1 KB (146 words) - 09:56, 25 August 2023
  • * 2 : Gag (No IDLE sounds until angry) ...atch (some entities don't have this set in their FGD, but it works for all entities if set).
    1 KB (146 words) - 09:53, 25 August 2023
  • | 2 || Water {{fl|2|Gag}}
    670 bytes (89 words) - 21:16, 17 May 2024
  • * 2 : Gag (No IDLE sounds until angry) ...atch (some entities don't have this set in their FGD, but it works for all entities if set).
    1 KB (170 words) - 10:03, 25 August 2023
  • {{fl|2|Gag}} [[Category:Half-Life Entities]]
    538 bytes (74 words) - 21:16, 17 May 2024
  • {{fl|2|Gag}} [[Category:Half-Life Entities]]
    613 bytes (87 words) - 19:09, 17 May 2024
  • {{fl|2|Gag}} [[Category:Half-Life Entities]]
    524 bytes (71 words) - 07:01, 31 August 2024
  • * 2 : Gag (No IDLE sounds until angry) ...atch (some entities don't have this set in their FGD, but it works for all entities if set).
    1 KB (171 words) - 09:29, 25 August 2023
  • ...commentary.txt}}) for the loaded level. If a commentary file is found, the entities contained within the commentary file are parsed and spawned. Players can turn commentary mode on & off at any time. The entities described inside the commentary file will be destroyed and recreated dynami
    11 KB (1,609 words) - 09:07, 17 March 2025
  • * 2 : Gag ==Related Entities==
    1 KB (189 words) - 07:05, 4 September 2024
  • {{fl|2|Gag}} [[npc_ichthyosaur]], the entity used in [[Half-Life 2]]
    807 bytes (110 words) - 15:47, 16 September 2024
  • {{fl|2|Gag}} [[Category:Half-Life Entities]]
    649 bytes (90 words) - 08:07, 13 May 2025
  • {{fl|2|Gag}} [[Category:Half-Life Entities]]
    584 bytes (80 words) - 11:56, 6 July 2024
  • {{fl|2|Gag}} [[Category:Half-Life Entities]]
    739 bytes (94 words) - 23:14, 2 September 2024
  • {{fl|2|Gag}} [[Category:Half-Life Entities]]
    685 bytes (99 words) - 21:16, 17 May 2024
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