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  • From: <code>\common\insurgency2\bin\insurgency.fgd</code> // Insurgency game definition file (.fgd)
    22 KB (2,405 words) - 10:05, 21 January 2024
  • {{Bug|In {{insurgency}}{{doi}}, if "Batch displacement rendering" is checked in Hammer's general ...r attached to an entity, meaning you cannot set displacements as {{L|brush entities}}, such as {{L|func_breakable}}, {{L|func_detail}}, or {{L|func_brush}}. Do
    17 KB (2,653 words) - 17:09, 12 July 2024
  • * In {{insurgency}}{{doi}}, if "Batch displacement rendering" is checked in Hammer's general ...ver attached to an entity, meaning you cannot set displacements as [[brush entities]], such as [[func_breakable]], [[func_detail]], or [[func_brush]]. Doing so
    18 KB (2,789 words) - 06:19, 25 May 2025
  • * In {{insurgency}}, shadows will be very faint if the map hasn't been compiled with [[HDR]]. * In {{insurgency}}, [[Naming Lights|Lightstyles]] will break when this entity exists.|hidete
    12 KB (1,804 words) - 12:33, 10 September 2025
  • : The engine now supports more entities, more models and more displacements. * {{Code|2014}}{{Insurgency|4}} (earlier version)
    9 KB (1,271 words) - 06:06, 26 July 2025
  • Outside {{p2|2}}, they are supported in: {{csgo}} {{dota2}} {{doi}} {{insurgency}} | Indicates wav should use HRTF spatialization for all entities (including owners).
    18 KB (2,660 words) - 12:59, 8 May 2025
  • == Varied entities == ...sition: sticky;top:0px" | {{gmod}} !! style="position: sticky;top:0px" | {{insurgency}} !! style="position: sticky;top:0px" | {{nmrih}}
    56 KB (5,974 words) - 18:32, 29 May 2025
  • ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{insurgency|4}} (commercial release)
    79 KB (12,045 words) - 17:20, 1 March 2025
  • ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{insurgency|4}} (commercial release)
    85 KB (12,824 words) - 19:30, 13 September 2025
  • ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." input DisableDraw(void) : "Add the EF_NODRAW flag to this entity. Some entities manage this on their own so be aware you can override that value."
    367 KB (50,074 words) - 08:49, 21 January 2024