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  • {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}
    4 KB (637 words) - 17:24, 12 July 2024
  • Esta es la lista de texturas del cielo disponible en juegos con motor {{source|4}} ...ue la textura del cielo se estire. Si el nombre del cielo que vas a cargar es sky_day01_01, deberás nombrarlo como sky_day01_01_''hdr'').}}
    5 KB (669 words) - 16:38, 6 August 2024
  • ...adicional de {{L|Valve Hammer Editor_(GoldSrc)|Hammer 3.x}} del motor {{L|GoldSrc}}. Muchos de sus conceptos fundamentales, características y elementos de l ...alizaciones de Hammer hechas por la comunidad (desafortunadamente, ninguna es de código abierto, ya que el código fuente de Hammer nunca ha sido lanzad
    11 KB (1,807 words) - 11:07, 28 May 2025
  • {{LanguageBar|title=Porting GoldSrc content to Source}} Game developers who have worked with the {{Goldsrc|4.1}} engine may find it challenging to port their content to the updated {
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...in Source BSP files that makes decompiling them a much easier job than for GoldSrc files, which lacked this info. The lump is an array of 12-byte <code>dbrush ...Void-facing sides do however have their texinfo entry changed to the <code>tools/[[Tool textures#nodraw|toolsnodraw]]</code> texture during the compile proc
    79 KB (12,045 words) - 17:20, 1 March 2025