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- {{back|Creating a Classic Counter-Strike Map/de#Kartenanforderungen}} ...tbewerbskarte in {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}}.3 KB (351 words) - 03:11, 22 August 2024
- ...k|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} ...kampf-Karten für {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}} ab.3 KB (402 words) - 03:11, 22 August 2024
- {{Lang|Counter-Strike: Global Offensive/Game Modes/Wingman}} {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}}8 KB (1,288 words) - 07:17, 20 May 2025
- {{This is a|point entity|name=point_worldtext|game=Counter-Strike: Global Offensive}} También disponible en {{tf2|4}}. ...|thumb|right|Ejemplo de texto generado por dos entidades point_worldtext]] Es una entidad que muestra un mensaje en pantalla y su origen.4 KB (592 words) - 18:19, 5 June 2025
- {{subpage|[[Counter-Strike: Source Level Creation]]}} {{subpage|[[Counter-Strike: Global Offensive Level Creation]]}}{{Delisted|csgo}} {{Css topicon}} {{Csgo topicon}}9 KB (1,336 words) - 09:48, 9 October 2025
- {{LanguageBar|title = Cifrado del canal de red de Counter-Strike: Global Offensive}} ...de terceros.[[File:Csgo_logo.jpg|thumb|right|360px|Counter-Strike: Global Offensive]]14 KB (1,691 words) - 05:50, 12 July 2024
- ...ar un mundo, unas normas y un procesado de entrada del jugador. El cliente es el PC del jugador, conectado al servidor de juego. El cliente y el servidor ...nte también se retrasan en su camino de vuelta al servidor, de esta manera es lo que se produce como ping y que puede derivar en problemas de lag. Por ot22 KB (3,598 words) - 11:10, 12 July 2024
- : Devuelve el valor del ConVar. Si es de tipo vector, todos los ejes se establecerán individualmente con el valo ...r 1 al marcarse de [https://wiki.teamfortress.com/wiki/Community_(quality)/es Calidad de la Comunidad]. De otro modo, sería 0.|29 KB (4,239 words) - 03:23, 22 August 2024
- ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d ===== Entities =====79 KB (12,042 words) - 18:23, 10 July 2025
- The FGD file can be located here: {{path|...\common\Counter-Strike Global Offensive\bin\base|fgd|icon=file}} ...th|[[Counter-Strike: Global Offensive.fgd|...\common\Counter-Strike Global Offensive\bin\csgo.fgd]]}}383 KB (52,254 words) - 17:17, 24 April 2025
- The FGD file can be located here: {{path|...\common\Counter-Strike Global Offensive\game\core\base|fgd|icon=file}} ...e is included in {{Path|[[Half_Life_2.fgd|...\common\Counter-Strike Global Offensive\game\csgo\csgo.fgd]]}}399 KB (52,984 words) - 17:14, 24 April 2025
- ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."560 KB (74,227 words) - 22:44, 21 January 2024