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- {{codeblock|src=liblist.gam|lang=gam|<nowiki>game "ETC" gamedir "etc"536 bytes (70 words) - 10:20, 18 August 2023
- ...atic props for lightmapping (unwrapping UVs, rebaking onto single texture, etc); see [[$lightmap]] for more information.}} ...{quake3|4}} || • {{Gmod}} Weapons, NPCS, HUD, Models, Maps, GUI, Textures, etc.<br>• {{jbep3}} has a lot from Various {{goldsrc|4}} projects<br>• {{mo79 KB (12,042 words) - 18:23, 10 July 2025
- 2 KB (198 words) - 10:34, 19 March 2025
- 2 KB (282 words) - 10:08, 21 January 2024
- ...CT [[Template:Archived Page History/Porting GoldSrc content (maps, models, etc.) to Source/en]]102 bytes (14 words) - 14:24, 18 August 2024
- 3 KB (538 words) - 19:47, 24 March 2025
Page text matches
- {{codeblock|src=liblist.gam|lang=gam|<nowiki>game "ETC" gamedir "etc"536 bytes (70 words) - 10:20, 18 August 2023
- Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed). {{I|ForceRespawn|Force players to respawn and remove buildings, grenades, etc., from the world..}}891 bytes (123 words) - 19:34, 20 April 2025
- ...CT [[Template:Archived Page History/Porting GoldSrc content (maps, models, etc.) to Source/en]]102 bytes (14 words) - 14:24, 18 August 2024
- criteria name1 [name2 name3 etc.] response responsegroupname [responsegroupname2 etc.]884 bytes (123 words) - 08:57, 21 February 2025
- etc... etc...840 bytes (140 words) - 11:55, 4 May 2025
- ...ns any object that is moved by other things such as gravity, an explosion, etc. Sometimes it can also mean ''any'' object capable of moving, like [[NPCs]]227 bytes (36 words) - 11:50, 8 January 2024
- ...chemes|scheme definitions]], [[Authoring and Using TrueType Fonts|fonts]], etc.311 bytes (41 words) - 02:47, 9 May 2023
- ''Kills the ancient, etc.''260 bytes (32 words) - 09:03, 21 January 2024
- ''Restart after killing the ancient, etc.''281 bytes (34 words) - 09:04, 21 January 2024
- ...the environment and other objects. Allows the player to fly through walls, etc. Type again to turn off. ...tion of the player. The player will still activate {{L|trigger}} entities, etc. Type again to turn off.1 KB (155 words) - 07:32, 12 May 2025
- ...ting your own server. It tells them your IP, amount of players, ping time, etc. This is usually not required, multiplayer or other, because it automatical311 bytes (53 words) - 17:56, 7 January 2024
- ''Get the entity name w/help if not defined (i.e. classname/etc)''354 bytes (47 words) - 09:38, 21 January 2024
- ...canteen"''' - Spawns canteen related items, (water bottles, vacuum flasks, etc.) * '''"military"''' - Spawns military related items, (tools, etc.)3 KB (491 words) - 08:56, 21 July 2025
- ...The addon folder being the "root" that contains materials, models, sounds, etc. # For content addons (textures, models, sounds, etc.), set '''Item type''' to '''Content'''.1 KB (169 words) - 22:38, 2 August 2025
- {{codeblock|src=liblist.gam|lang=gam|<nowiki>game "ETC II"547 bytes (70 words) - 10:20, 18 August 2023
- .... It is also used to round off areas of your displacement cliffs, tunnels, etc.1 KB (207 words) - 07:29, 15 April 2024
- ...enumeration. ZOMBIE_WITCH, etc - or the special ZSPAWN_MOB, or WITCHBRIDE, etc.1 KB (175 words) - 14:02, 15 September 2024
- ...: source SDK caches) to get things like materials\debug, materials\editor, etc.596 bytes (71 words) - 07:31, 19 August 2023
- ...|float|Scale of the small effect. 1 is the default size, 2 is twice that, etc.}} ...|float|Scale of the large effect. 1 is the default size, 2 is twice that, etc.}}1 KB (176 words) - 23:02, 20 April 2025
- ...: source SDK caches) to get things like materials\debug, materials\editor, etc.666 bytes (75 words) - 08:50, 19 August 2023