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  • **David Speyrer Marc Laidlaw and David Speyrer discuss a few of the goals and decisions behind [[Half-Life 2: Episode One]
    3 KB (491 words) - 23:34, 13 July 2024
  • * David Sawyer * David Speyrer
    3 KB (367 words) - 20:47, 4 April 2011
  • * David Sawyer * David Speyrer
    3 KB (395 words) - 18:19, 11 October 2023
  • * David Sawyer * David Speyrer
    3 KB (435 words) - 15:02, 10 July 2024
  • : Fixed with today's update. --[[User:David Speyrer|David Speyrer]] 19:42, 16 Jan 2006 (PST) : Fixed by today's update.--[[User:David Speyrer|David Speyrer]] 19:56, 16 Jan 2006 (PST)
    22 KB (3,803 words) - 21:35, 4 April 2025
  • ...made sense in the Half-Life universe and setting{{cite|3}}. Engineer David Speyrer noted it was "tragic and almost comical" that after Left 4 Dead shipped, th
    9 KB (1,201 words) - 14:36, 29 July 2025
  • ...made sense in the Half-Life universe and setting{{cite|3}}. Engineer David Speyrer noted it was "tragic and almost comical" that after Left 4 Dead shipped, th
    9 KB (1,252 words) - 00:02, 1 September 2025
  • : Should be fixed by today's update. --[[User:David Speyrer|David Speyrer]] 19:48, 16 Jan 2006 (PST) :: Fixed by today's update. --[[User:David Speyrer|David Speyrer]] 19:44, 16 Jan 2006 (PST)
    80 KB (13,465 words) - 00:16, 7 January 2024