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  • #REDIRECT [[:Category:Climbing NPCs]]
    37 bytes (4 words) - 18:22, 2 March 2008

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  • #REDIRECT [[:Category:Climbing NPCs]]
    37 bytes (4 words) - 18:22, 2 March 2008
  • ...and [[hint node]] entity, used only by [[:Category:Climbing NPCs|Climbing NPCs]]. Climb nodes work similarly to [[func_useableladder]], in that there is
    980 bytes (150 words) - 11:25, 14 August 2024
  • ...ly encountered 1-2 fast zombies at a time, although several could be heard climbing gutters to help the player plan better. [[Category:Half-Life 2 NPCs|F]]
    1 KB (168 words) - 18:02, 5 June 2025
  • ...sing [[info_node_climb|climb nodes]]. However, they do not have a downward climbing animation.}} [[Category:Alien Swarm NPCs]]
    2 KB (263 words) - 16:45, 23 May 2025
  • ...4}}, {{portal|4}} - Players and NPCs are unable to use ladder contents for climbing. Use {{ent|func_useableladder}} instead. * {{Team Fortress 2|4}}, {{Portal 2|4}}, {{Alien Swarm|4}}{{confirm}} - climbing not possible. Needs workarounds [[Working_ladders#Brush-based_ladder_workar
    3 KB (482 words) - 11:52, 4 May 2025
  • ;1:Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. ;3:Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
    9 KB (1,484 words) - 04:40, 28 April 2024
  • ;Magenta:Climbing movement ;Magenta:Climbing movement
    9 KB (1,183 words) - 09:44, 11 July 2024
  • As most NPCs, the Zombie requires [[info_node|path nodes]] in order to navigate and func ...s, [[prop_physics|flipping junk at you]], and best of all; [[Climbing_NPCs|climbing up drain pipes]].
    2 KB (250 words) - 00:16, 7 January 2024
  • ...ey are automatically created when a map is loaded into a game which allows NPCs. Each individual node represents a precise position on the map that NPCs can move to. The game automatically generates "links" between adjacent node
    12 KB (2,092 words) - 11:27, 9 May 2025
  • ***Green: Ground movement connection. Only usable by NPCs that move on the ground. ***Blue: Jump movement connection. Only usable by NPCs that can jump.
    9 KB (1,561 words) - 16:10, 2 July 2024
  • '''Hints''' give specific information about their location to help [[NPC|NPCs]] decide how to react to, or make best use of, that specific locus. Hints a There are only four point-based classes of entity that provide hints to NPCs.
    17 KB (2,724 words) - 09:19, 29 May 2025
  • * Decide what NPCs the player will meet during play in the level. ...the player must figure out how to swim through the canal while under fire, climbing on platforms and jumping to gain the route to cover. Then, as a respite fro
    8 KB (1,343 words) - 07:38, 23 August 2019
  • ...farthest down in the chain. The next two bones are automatically found by climbing the Bone hierarchy. An IK chain may only have three bones. ...nits given in the <code>radius</code> option.}} {{tip|{{hl2}} Used to move NPCs' hands to the handles on {{ent|func_tank}} turret models.}}
    9 KB (1,544 words) - 21:13, 18 July 2025
  • ...d, but will travel on walls to get somewhere, or even the player and [[NPC|NPCs]]. ...nal {{hl|4}}. During the tech demo, you can see {{code|preset=1|npc_blob}} climbing over obstacles; both stationary brushes and physics objects, avoiding hazar
    7 KB (1,079 words) - 13:42, 17 June 2025
  • ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | Solid to {{ent|prop_physics}}, projectiles, players, & NPCs. Not solid to bullets.<br>
    37 KB (5,289 words) - 21:57, 13 June 2025
  • ;<code>nb_delete_all</code> (default {{key|2}}):Deletes all NPCs (zombies, specials, survivors) from the world. ;<code>nb_move_to_cursor</code> (default {{key|3}}):Tells all NPCs to move towards the point under your crosshair. The target point is marked
    24 KB (4,172 words) - 22:27, 9 February 2024
  • ==Monsters / NPCs== *In map {{code|c3a1b}}, when climbing to the top of the ladder on the tank and jump, you will be flung up in the
    20 KB (3,399 words) - 03:31, 29 July 2025
  • ...TOP_SCAN</code>attribute, but ''all'' players (Survivors and Specials) and NPCs (Commons and Witches) who enter this nav area won't have their "[[Left 4 De ...ing for high ground, but still jump over gaps. Also disallows Commons from climbing.
    19 KB (2,947 words) - 13:51, 4 August 2025
  • |valign="top"|[[sk_npc_dmg_alyxgun]]||3||||Damage done to NPCs from weapon_alyxgun |valign="top"|[[smoothstairs]]||1||||Smooth player eye z coordinate when climbing stairs.
    30 KB (4,358 words) - 07:13, 20 May 2025
  • | Freeze all NPCs. | Speed when climbing
    37 KB (6,119 words) - 03:46, 27 February 2024
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