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- ...of an entity page. Find other useful templates at [[Help:Templates#Notice Templates]]. {{Note|1=The template that is marked with a character "<strong style="color: yellow; ">*</strong>" is required for the entity pag5 KB (813 words) - 15:16, 21 April 2025
- ...SOFTIMAGE|XSI software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the shortcuts and tips you need to know ===DVD 2: Character Design & Integration with Half-Life 2===12 KB (1,684 words) - 05:13, 12 July 2024
- ...SOFTIMAGE|XSI software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the shortcuts and tips you need to know ===DVD 2: Character Design & Integration with Half-Life 2===13 KB (1,937 words) - 05:13, 12 July 2024
- ...SOFTIMAGE|XSI software including 3D layout, modeling, texturing, prop and character modeling and provides you with all the shortcuts and tips you need to know ===DVD 2: Character Design & Integration with Half-Life 2===12 KB (1,874 words) - 05:13, 12 July 2024
- ...where the proportions of the skeleton are different from the normal HL2MP character. ...tion file (MOTIONMAPPED_reload_standing.smd) which we can put on the HL2MP character, and it should have strange proportions. Add the following line to the bott13 KB (2,130 words) - 10:39, 12 July 2024
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> : 音效会被视为游戏音乐,并受到音量设置中音乐设置的影响,类似于[[sound character|声音标识符]]{{code|<nowiki>#</nowiki>}},只是其受[[DSP]]影响并19 KB (905 words) - 07:24, 20 May 2025
- The effective length of the label is 59 characters since the last character will always be a NULL terminator.<br> The effective length of the label is 59 characters since the last character will always be a NULL terminator.13 KB (1,746 words) - 14:15, 4 September 2025
- ...nput (like buttons and combo boxes) to layout helpers (like containers and templates). ===Templates===113 KB (18,725 words) - 00:29, 7 January 2024
- ...p_coop_tbeam_end.jpg|164px]] || mp_coop_tbeam_end || <li>Non-active turret templates on platforms</li> <li>Turret self-closing window</li> <li>Self enabling tur ...found and there's no entry in the table before the map, starting with the character <code>@</code>, then by default it will try to teleport to <code>@elevator_21 KB (3,365 words) - 14:41, 29 July 2025
- ...able to trigger it, although it will still be triggerable through console. Character limit unknown.}} ...r the soundscape templates in the file, just before the ///BASE SOUNDEVENT TEMPLATES header. An example Source 2 Soundscape:26 KB (3,921 words) - 07:24, 20 May 2025
- ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. -->{{back|Sound and Music/es|Música y s ...able to trigger it, although it will still be triggerable through console. Character limit unknown.}}19 KB (2,809 words) - 03:29, 22 August 2024
- ...Time" : "1.5" : "The time it should take for the text to fully fade in (or character full scan)." input PhysDamageScale(float) : "Set the Physics Impact Damage Scale for this character. \nNote: 0 means this feature is disabled for backwards compatibility [not242 KB (25,334 words) - 10:19, 21 January 2024
- | Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed | Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed237 KB (29,298 words) - 15:59, 4 May 2025
- ...plate spawner, similar to <code>SpawnEntityFromTable</code>. The number of templates allowed is unlimited. ...o [https://pastebin.com/raw/TaJ7pnVC open this link], and copy + paste the character in a supporting editor such as Notepad++.<br>255 KB (35,430 words) - 16:25, 7 September 2025
- | Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed | Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed316 KB (40,078 words) - 05:52, 14 June 2025
- ...rea_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area ...arinfo : cmd : : Open the character info panel382 KB (36,597 words) - 03:23, 22 August 2024
- ...: "Physics Impact Damage Scale" : "1.0" : "Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage f ...ysdamagescale(float) : "Sets the value that scales damage energy when this character is hit by a physics object. NOTE: 0 means this feature is disabled for back435 KB (58,642 words) - 08:49, 21 January 2024
- ...p to this many units away. Leave 0 to mean that even an infinitely distant character may respond." fadein(string) : "Fade in Time (or character scan time)" : "1.5" : "The time it should take for the text to fully fade i399 KB (52,984 words) - 17:14, 24 April 2025
- ...p to this many units away. Leave 0 to mean that even an infinitely distant character may respond." fadein(string) : "Fade in Time (or character scan time)" : "1.5" : "The time it should take for the text to fully fade i404 KB (53,669 words) - 04:06, 11 September 2024
- ...: "Physics Impact Damage Scale" : "1.0" : "Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage f ...ysdamagescale(float) : "Sets the value that scales damage energy when this character is hit by a physics object. NOTE: 0 means this feature is disabled for back422 KB (57,535 words) - 07:54, 19 August 2023