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- [[File:Cast ray-example.jpg|thumb|right|Example in {{portal}}. (see [[:File:Cast ray-example.jpg#Summary|file summary]]) ]]2 KB (335 words) - 06:10, 12 May 2025
- 67 bytes (11 words) - 01:31, 12 May 2025
- cast_bullet cmd sv, cheat Tests bullet cast cast_intervals cmd sv, cheat Tests interval ray cast603 bytes (97 words) - 01:38, 12 May 2025
- {{DISPLAYTITLE: SiN Episodes - Interview - The Voice Cast}} ...n HardCorps and SinTEK. We managed to catch up with three of the principal cast members - Hannah Logan as Elexis Sinclaire, Jen Taylor as Jessica Cannon, a9 KB (1,593 words) - 12:54, 8 January 2024
Page text matches
- cast_bullet cmd sv, cheat Tests bullet cast cast_intervals cmd sv, cheat Tests interval ray cast603 bytes (97 words) - 01:38, 12 May 2025
- ''Cast time begins (return true for successful cast).''427 bytes (54 words) - 09:29, 21 January 2024
- ''Cast time begins (return true for successful cast).''433 bytes (54 words) - 09:07, 21 January 2024
- ...mmand}} As the name implies, this parameter indicates the model should not cast shadows ''(useful for [[Viewmodel|view models]]).''279 bytes (40 words) - 19:30, 16 July 2025
- ''Cast time did not complete successfully.''382 bytes (46 words) - 09:29, 21 January 2024
- ''Cast time did not complete successfully.''388 bytes (46 words) - 09:07, 21 January 2024
- ''Cast time finished, spell effects begin.''372 bytes (47 words) - 09:07, 21 January 2024
- ''Cast time finished, spell effects begin.''366 bytes (47 words) - 09:29, 21 January 2024
- ...(2006-05-03) <br /> We chat with several members of the SiN Episodes voice cast about their work on the game and the characters they play.2 KB (313 words) - 11:28, 16 June 2019
- ''Returns whether the ability can be cast.''332 bytes (41 words) - 08:58, 21 January 2024
- It creates an invisible point light source that can cast both real-time and baked light in all directions. In {{svrh|2}}, the real-time component does not cast any shadows, and the number of simultaneously rendered real-time lights are1 KB (149 words) - 05:54, 9 February 2025
- ''Return cast behavior type of this ability.''400 bytes (53 words) - 09:28, 21 January 2024
- ''Return cast behavior type of this ability.''406 bytes (53 words) - 09:06, 21 January 2024
- ...since everything inherits from <code>CBaseEntity</code> everything can be cast to <code>CBaseEntity*</code>. Essential knowledge if you don't know what en ...d to access something defined further downstream, then the pointer must be cast to a class that has access to it. This is achieved with '''<code>dynamic_ca6 KB (689 words) - 03:57, 12 July 2024
- ''Return who hears speech when this spell is cast.''430 bytes (55 words) - 09:28, 21 January 2024
- ''Return who hears speech when this spell is cast.''436 bytes (55 words) - 09:07, 21 January 2024
- ...plicable for [[static prop]]s. Indicates to [[VRAD]] that the model should cast [[texture shadows|texture-based shadows]] from the alpha channel of the {{c421 bytes (55 words) - 08:22, 4 August 2025
- ''Return the animation rate of the cast animation.''434 bytes (54 words) - 09:28, 21 January 2024
- ''Return the animation rate of the cast animation.''440 bytes (54 words) - 09:07, 21 January 2024
- ...nt light source that can cast both real-time and baked light. The light is cast orthographically with a rectangular cross section. {{bug|By default the light is not limited to the rectangular volume, and will cast outside of it with broken shadows. Setting a [[SteamVR/Environments/lightco2 KB (262 words) - 19:30, 17 May 2024