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  • ...2013 Multiplayer|engine=Source}} {{also|{{Black Mesa}}{{Mapbase}}{{Garry's Mod}}{{strata}}}} ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
    2 KB (211 words) - 08:33, 9 May 2025
  • ...sually [[Item battery (Black Mesa)|batteries]] and [[Item healthkit (Black Mesa)|healthkits]]. {{KV|Spawn on break|intn=spawnonbreak|string|Spawn entities using a comma (or space) separated list. For example: "{{ent|item_battery}}
    3 KB (491 words) - 07:56, 21 July 2025
  • ...sed by the [[HECU]]. Can be used by player and HECU soldiers. Unlike other entities based on {{ent|func_tank}} entity, this entity needs manual reload after ea ...d reload sounds are hardcoded. You still can change both in your {{bms|1}} mod by replacing the sounds with a blank sounds and playing your own sounds via
    4 KB (643 words) - 02:44, 15 June 2025
  • ...er. [[Steam]] versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam version ...ent|prop_physics}} in Steam versions of the game. Doesn't affect the other entities that you can use as a physics prop.}}
    6 KB (904 words) - 05:48, 9 October 2025
  • {{Split|Split Black Mesa and Valve games to separate pages}} ...2f8cyf the workshop addon] if you want to use server side ragdolls in your mod.
    7 KB (1,072 words) - 13:28, 12 October 2025
  • ...isleaf|VIS leaves]]. If you aren't texturing an entity, you should tie the brush to {{Ent|func_detail}} or {{Ent|func_brush}} for [[Optimization/Level Desig {{Note|Next to tool textures, there are also brush entities, which can perform tasks similar to tool textures. <br>
    37 KB (5,401 words) - 07:47, 11 November 2025
  • ...when the player walks into the tunnel they trigger a [[trigger_multiple]] brush entity. Its outputs are as follows: [[File:hammer_hdrlight_ents.png|thumb|250px| All required entities are placed near the player. Note, [[env_fog_controller]] isn't needed.]]
    16 KB (2,692 words) - 06:14, 30 April 2025
  • // Entities lfomodpitch(integer) : "LFO mod pitch (0-100)" : 0
    86 KB (8,832 words) - 21:44, 21 January 2024
  • ...mmer. This includes changes to existing entities as well as completely new entities. This article serves as an index regarding these changes. [[Mapbase/Entities/Base Entity|Base Entity]] — Changes to all entities.
    65 KB (10,278 words) - 06:20, 4 June 2025
  • {{For|the FGD from the mod version of Black Mesa|[[bms.fgd (2012)]]}} ...is the [[FGD]] file from {{bms|1}}. It is located in {{path|\common\Black Mesa\bin\bms|fgd}}. Last updated from 2021, still applies to Necro Patch (2024).
    132 KB (15,470 words) - 02:47, 12 January 2025
  • {{LanguageBar|title={{mono|base.fgd}} (Black Mesa)}} The FGD file are located in: {{path|...\common\common\Black Mesa\bin\base|fgd|icon=file}}
    375 KB (49,882 words) - 05:47, 11 September 2024
  • {{LanguageBar|title={{mono|halflife2.fgd}} (Garry's Mod)}} ...niversary]] versions of Half-Life 2, but features not available in Garry's Mod (e.g. [[radial fog]]) have been commented out.
    201 KB (26,105 words) - 21:32, 10 August 2025
  • ...(target_destination) : "Emitter Name" : "" : "Name of a single or multiple entities to use as the basis for the emitted effects." ...e(BaseHeadcrab) studio("models/Headcrabblack.mdl") = npc_headcrab_black : "Black Headcrab"
    278 KB (36,416 words) - 17:24, 20 March 2025
  • ...will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ..., ""cheat"", ""cl"" || Set how many seconds the client will extrapolate entities for.
    307 KB (28,634 words) - 04:38, 14 May 2025
  • ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
    560 KB (74,227 words) - 21:44, 21 January 2024