Search results

Jump to navigation Jump to search

Page title matches

  • From: {{hl|4|addtext=: Base Defense}} game "Base Defense"
    515 bytes (69 words) - 10:09, 18 August 2023
  • This is a list of all [[Base Defense]] entities that can be placed through {{hammer|4}} or {{jack|4}}.
    11 KB (1,472 words) - 08:40, 13 March 2024

Page text matches

  • From: {{hl|4|addtext=: Base Defense}} game "Base Defense"
    515 bytes (69 words) - 10:09, 18 August 2023
  • === Base Defense ===
    2 KB (191 words) - 00:38, 3 May 2025
  • * Each team has one home base, but these are only seen when the opposing team is on the verge of winning. * Each team starts off owning the control points at their home base, plus two in the central area. BLU initially owns A and B, and RED initiall
    24 KB (4,229 words) - 10:38, 5 July 2024
  • ; You have no "base" ...e strong offensive tactics to capture new nodes, while maintaining a solid defense to prevent your nodes from being recaptured; but because of the inherent on
    3 KB (558 words) - 05:54, 12 April 2023
  • | [http://en.wikipedia.org/wiki/Cooperative_gameplay Cooperative] Wave Defense [http://en.wikipedia.org/wiki/First-person_shooter First-person Shooter] Contingency is an upcoming co-op wave defense FPS for the Source engine based in the [[Half-Life 2]] universe. The projec
    7 KB (1,118 words) - 07:40, 22 May 2024
  • [[File:Tutcapzone2.jpg|right|thumb|200px|The base layout of a capture point.]] ...apture point - following it is not obligatory, but recommended. While the base is not necessary, there should at least be some sort of indicator for where
    8 KB (1,361 words) - 18:27, 7 January 2024
  • This is a list of all [[Base Defense]] entities that can be placed through {{hammer|4}} or {{jack|4}}.
    11 KB (1,472 words) - 08:40, 13 March 2024
  • From: Base Defense SDK // - added ZHLT_point base to light, light_environment, and light_spot
    59 KB (6,121 words) - 01:33, 11 September 2024
  • ...from getting out straight away, giving the Defenders a chance to set up a defense. ...nt and the end of the map, where either the attackers win by capturing the base, or the defenders win by keeping the attackers away.
    42 KB (6,319 words) - 19:29, 16 November 2024
  • // Purpose: Missile Defense npc fixed and improved by Maestro Fénix (.fgd) @NPCClass base(BaseNPC) studio("models/missile_defense.mdl") = npc_missiledefense : "A tur
    20 KB (2,042 words) - 09:52, 16 November 2023
  • // Base Nav Mesh // Base Classes
    101 KB (13,438 words) - 23:15, 9 March 2024
  • ...hipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire ...ey pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
    33 KB (4,708 words) - 03:56, 1 September 2025
  • |+ Defense Roster {{varcom|tf_bot_defense_debug|0|01|Draw defense areas.}}
    35 KB (5,314 words) - 07:18, 20 May 2025
  • {{CodeBlock|style=1|src=tf.fgd|lang=fgd|softwrap=1|<nowiki>@include "base.fgd" // Base Classes
    120 KB (16,128 words) - 18:26, 20 March 2025
  • ...may be entered separately into the ''userconfig.cfg'' file located in the base directory of the NS game folder. The following tabulation details the effec *impulse 92 - Build Defense Chamber
    32 KB (4,814 words) - 03:47, 27 February 2024
  • | Defense. | Your base is under attack.
    44 KB (6,926 words) - 18:02, 15 May 2020
  • @include "base.fgd" @BaseClass base(BaseNPC) = TalkNPC
    130 KB (16,601 words) - 01:36, 11 September 2024
  • @include "base.fgd" // NPC base classes
    133 KB (16,671 words) - 10:12, 21 January 2024
  • @include "base.fgd" @BaseClass base(BaseNPC) = TalkNPC
    234 KB (30,254 words) - 08:08, 8 March 2024
  • @include "base.fgd" @BaseClass base(BaseNPC) = TalkNPC
    210 KB (26,966 words) - 05:52, 25 July 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)