Search results
Jump to navigation
Jump to search
Page title matches
- From: {{hl|4|addtext=: Base Defense}} game "Base Defense"515 bytes (69 words) - 10:09, 18 August 2023
- This is a list of all [[Base Defense]] entities that can be placed through {{hammer|4}} or {{jack|4}}.11 KB (1,472 words) - 08:40, 13 March 2024
Page text matches
- From: {{hl|4|addtext=: Base Defense}} game "Base Defense"515 bytes (69 words) - 10:09, 18 August 2023
- === Base Defense ===2 KB (191 words) - 00:38, 3 May 2025
- * Each team has one home base, but these are only seen when the opposing team is on the verge of winning. * Each team starts off owning the control points at their home base, plus two in the central area. BLU initially owns A and B, and RED initiall24 KB (4,229 words) - 10:38, 5 July 2024
- ; You have no "base" ...e strong offensive tactics to capture new nodes, while maintaining a solid defense to prevent your nodes from being recaptured; but because of the inherent on3 KB (558 words) - 05:54, 12 April 2023
- | [http://en.wikipedia.org/wiki/Cooperative_gameplay Cooperative] Wave Defense [http://en.wikipedia.org/wiki/First-person_shooter First-person Shooter] Contingency is an upcoming co-op wave defense FPS for the Source engine based in the [[Half-Life 2]] universe. The projec7 KB (1,118 words) - 07:40, 22 May 2024
- [[File:Tutcapzone2.jpg|right|thumb|200px|The base layout of a capture point.]] ...apture point - following it is not obligatory, but recommended. While the base is not necessary, there should at least be some sort of indicator for where8 KB (1,361 words) - 18:27, 7 January 2024
- This is a list of all [[Base Defense]] entities that can be placed through {{hammer|4}} or {{jack|4}}.11 KB (1,472 words) - 08:40, 13 March 2024
- From: Base Defense SDK // - added ZHLT_point base to light, light_environment, and light_spot59 KB (6,121 words) - 01:33, 11 September 2024
- ...from getting out straight away, giving the Defenders a chance to set up a defense. ...nt and the end of the map, where either the attackers win by capturing the base, or the defenders win by keeping the attackers away.42 KB (6,319 words) - 19:29, 16 November 2024
- // Purpose: Missile Defense npc fixed and improved by Maestro Fénix (.fgd) @NPCClass base(BaseNPC) studio("models/missile_defense.mdl") = npc_missiledefense : "A tur20 KB (2,042 words) - 09:52, 16 November 2023
- // Base Nav Mesh // Base Classes101 KB (13,438 words) - 23:15, 9 March 2024
- ...hipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire ...ey pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.33 KB (4,708 words) - 03:56, 1 September 2025
- |+ Defense Roster {{varcom|tf_bot_defense_debug|0|01|Draw defense areas.}}35 KB (5,314 words) - 07:18, 20 May 2025
- {{CodeBlock|style=1|src=tf.fgd|lang=fgd|softwrap=1|<nowiki>@include "base.fgd" // Base Classes120 KB (16,128 words) - 18:26, 20 March 2025
- ...may be entered separately into the ''userconfig.cfg'' file located in the base directory of the NS game folder. The following tabulation details the effec *impulse 92 - Build Defense Chamber32 KB (4,814 words) - 03:47, 27 February 2024
- | Defense. | Your base is under attack.44 KB (6,926 words) - 18:02, 15 May 2020
- @include "base.fgd" @BaseClass base(BaseNPC) = TalkNPC130 KB (16,601 words) - 01:36, 11 September 2024
- @include "base.fgd" // NPC base classes133 KB (16,671 words) - 10:12, 21 January 2024
- @include "base.fgd" @BaseClass base(BaseNPC) = TalkNPC234 KB (30,254 words) - 08:08, 8 March 2024
- @include "base.fgd" @BaseClass base(BaseNPC) = TalkNPC210 KB (26,966 words) - 05:52, 25 July 2024