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  • ...e, edit, and save {{ent|light_deferred}} and {{ent|light_deferred_global}} entities, while the game is still running. [[File:Deferred phong ref.png|800px]]
    2 KB (223 words) - 04:06, 4 March 2025
  • ...stjan Skutta a.k.a. Biohazard90''. This fork of {{as|4}} has support for [[deferred lighting]] and shadows (similar to {{Xe|4}}). It's among very few {{source| ...ses post-processing alternatives such as [[anti_aliasing|FXAA]] instead as deferred lighting/shading in general works better with post-processing anti-aliasing
    3 KB (442 words) - 08:46, 25 June 2025
  • ...performance steady, which is something that Source's regular dynamic light entities would be incapable of (aka projected textures). However, keep in mind that ...rks, but for the purpose of simplicity, this tutorial will focus on adding deferred lighting to the [https://github.com/Source-SDK-Resources/source-sdk-vs2022
    6 KB (987 words) - 10:24, 22 August 2024
  • ...re.gif|right|thumb|Rotating env_projectedtexture from first map of [[Alien Swarm]] (only the red light is this entity, click the image to see it animated)]] .... env_Projectedtexture does not light the world similarly that other light entities which are ray-traced when you compile the map. This light however is real-t
    16 KB (2,360 words) - 10:20, 18 August 2025
  • ...0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it' ...eak_chance || 0 || , "sv" || chance the alien will break into ragdoll pieces instead of gib
    435 KB (41,859 words) - 16:53, 22 June 2024
  • ...bug_los || 0 || cheat, server || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it' | asw_alien_break_chance || 0 || server || chance the alien will break into ragdoll pieces instead of gib
    700 KB (99,997 words) - 09:44, 28 July 2025