weapon_scavenge_item_spawn
		
		
		
		
		
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This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CWeaponScavengeItemSpawn | 
weapon_scavenge_item_spawn  is a   model entity  available in 
 Left 4 Dead 2. It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.
Keyvalues
- Initial Glow State (glowstate) <choices>
 - 
- 0 : OFF
 - 3 : ON
 
 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Glow Backface Multiple (glowbackfacemult)  <float> (only in 
) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]
 
Inputs
- SpawnItem
 - Spawn an instance of a scavenge mode item.
 
- TurnGlowsOn
 - All current and future spawned items should glow.
 
- TurnGlowsOff
 - All current and future spawned items should not glow.
 
Outputs
- OnItemPickedUp
 - !activator = caller = NULL
Fired when this spawner's scavenge item is picked up by a player.