env_radio
		
		
		
		
		
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 Note:The entity will sometimes begin to play the station automatically upon receiving this input, but in other instances, it may need to be turned off and on again to work.
Note:The entity will sometimes begin to play the station automatically upon receiving this input, but in other instances, it may need to be turned off and on again to work.
		
	

 
env_radio  is a   point entity  available in  SiN Episodes. It is an ambient entity that acts as a radio and works identical to the one found in the sin car, where it will continuously play the set of soundfiles found on a radio station located in
 SiN Episodes. It is an ambient entity that acts as a radio and works identical to the one found in the sin car, where it will continuously play the set of soundfiles found on a radio station located in scripts/radio.txt on loop in space as ambient_generic until told otherwise.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- ScriptFile ([todo internal name (i)]) <string>
- Script file containing station information (default: scripts/radio.txt).
Inputs
- TurnOn
- Turns the radio on.
- TurnOff
- Turns the radio off.
- NextStation
- Plays the next radio station.
- PrevStation
- Plays the previous radio station.
- SetStation <integer>
- Plays the radio station with this number (starts at 0).
 Note:The entity will sometimes begin to play the station automatically upon receiving this input, but in other instances, it may need to be turned off and on again to work.
Note:The entity will sometimes begin to play the station automatically upon receiving this input, but in other instances, it may need to be turned off and on again to work.- SetVolume <integer>
- Sets the volume of the entity (0-100).
- SetScript <string>
- Set the script file to gather radio stations from.
Ouputs
- OnUse
- Fires when the Useinput is given.























