这篇条目有关 "金源" 引擎。如需详情,点击这里。

Glass creation (GoldSrc)

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GoldSrc (Half-Life SDK) Level Design
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此物品需要清理以符合更高的质量标准,因为:
Need to cover the following topics:
  • Additive translucency is the most common transparency method for glass, but changing renderamt can also work.
  • Rendermodes "texture" and "additive" always render the brush entity as fullbright, which the non-FGD ZHLT/VHLT KV zhlt_embedlightmap can be used to work around.
如需帮助,请参阅 VDC 编辑帮助维基百科清理过程。另外,请记住在本文的讨论页检查标记者留下的任何笔记。

本文将指导您使用 Valve Hammer 编辑器为 GoldSrc(半条命)引擎创建一个简单的玻璃。

可破坏的玻璃

  1. 打开纹理浏览器
  2. 选择你喜欢的玻璃纹理
  3. 创建一个刷子(brush)
  4. 打开对象属性窗口(高亮刷子并按下 Ctrl+t)
  5. 将对象类更改为 func_breakable
  6. 确保材质类型为玻璃
  7. 更改对象的 FX 量以修改玻璃的透明度(1-255;1 是完全透明,255 是完全不透明)
  8. (可选)更改对象的强度以修改打破玻璃所需的伤害量(值越高,玻璃的“生命值”越高)
  9. (可选)将碎片方向从随机更改为相对于攻击方向
  10. (可选)将渲染模式从纹理更改为添加以改变外观
待完善: 添加模式实际上是做什么的?

不可破坏的玻璃

  1. 打开纹理浏览器
  2. 选择你喜欢的玻璃纹理
  3. 创建一个刷子
  4. 打开对象属性窗口(高亮刷子并按下 Ctrl+t
  5. 更改对象的 FX 量以修改玻璃的透明度(1-255;1 是完全透明,255 是完全不透明)
  6. (可选)将渲染模式从纹理更改为添加以改变外观
待完善: 添加模式实际上是做什么的?

外链

Twhl hammer emote.png VERC: Glass and Transparency (originally posted on the VERC; mirrored from the original on the TWHL Wiki)
Twhl hammer emote.png Tutorial: Glass
Twhl hammer emote.png Vlatitude: Glass Tutorial
Twhl hammer emote.png Tutorial: Adding Glass to Doors