weapon_usp

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Class hierarchy
CWeaponUSP
CWeaponCSBaseGun
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
weapon_csbasegun.cpp
Weapon usp.PNG
Not to be confused with weapon_usp_silencer.

Counter-Strike: Source weapon_usp is a point entity available in Counter-Strike: Source Counter-Strike: Source.

The Wikipedia icon Heckler & Koch USP is a semi-automatic pistol that uses ammo_45acp ammunition.


KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)
Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]

Prevents the model from moving.

Inputs

CS:S Weapon:

Outputs

CS:S Weapon:

OnPlayerUse
Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
Fires when a player picks this weapon up (!activator is the player.).
OnCacheInteraction  (removed since Counter-Strike 2) !FGD
When dropped, fires every tick on player touch (!activator is the player.).
OnNPCPickup  (removed since Counter-Strike 2) !FGD
Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.

See Also