weapon_usp
Class hierarchy |
---|
CWeaponUSP |
weapon_csbasegun.cpp
|
Not to be confused with weapon_usp_silencer.
weapon_usp
is a point entity available in Counter-Strike: Source.
The Heckler & Koch USP is a semi-automatic pistol that uses ammo_45acp
ammunition.
KeyValues
CS:S Weapon:
Flags
Start Constrained : [1]
- Prevents the model from moving.
Inputs
CS:S Weapon:
Outputs
CS:S Weapon:
OnPlayerUse
- Fires when a player +uses this weapon (
!activator
is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
- Fires when a player picks this weapon up (
!activator
is the player.).
OnCacheInteraction
(removed since ) !FGD- When dropped, fires every tick on player touch (
!activator
is the player.).
OnNPCPickup
(removed since ) !FGD- Fires when an NPC picks up this weapon (
!activator
is the NPC). Bots are considered players, so this output has no functionality.
Hostages might be NPCs, but they don't pick weapons up.