User:NOUG4AT/Sandbox
Just gallery
Useful lines
Replace all with needed info without "
Template for FGD Files:
FGD for {{gametemplate|4}}.
== FGD ==
{{textfile|fgd}}
{{codeblock|src="NAME OF YOUR FGD".fgd|lang=fgd|<!--
--><nowiki>"YOUR FGD HERE"
</nowiki>}}
[[Category:"NAME OF YOUR GAME"]]
[[Category:Level Design]]
[[Category:FGD]]
Also add one of the following categories:
- Category:GoldSrc FGDs (includes Xash)
- Category:Source 1 FGDs
- Category:Source 2 FGDs
- Category:Non-Valve engine FGDs (ex: , , , , ; not for Xash)
FOR ENTITIES!!!
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{{KV|||}}
{{KV|||}}
:{| class=standard-table
!| Value || Description
|-
| 0 ||
|-
| 1 ||
|-
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|}
Template for Gameinfo Files:
From:
{{codeblock|src=gameinfo.txt|lang=txt|<nowiki>
</nowiki>}}
[[Category:]]
[[Category:Gameinfo]]
Hot lines
Path
{{path|<nowiki>
"YOUR TEXT HERE"
</nowiki>}}
Codeblock
{{codeblock|lang=vmt|src=YOUR CODE|<nowiki>
YOUR WORDS
</nowiki>}}
Unfinished
planned
todo
Porting from goldsource to source - topics and ideas.
- Adding section about adding models reflection with $envmap.
- Programming (adding new npc classes, edit relationship, for rookies)
- Adding reflections for usual textures (brushes, etc)
- Translucent of models... Using various shaders (Unlitgeneric -> $model 1)
Documentation Maps --Porting poligons (geometry) --Porting entities --Porting Scripts --Fixing Issues
Porting models Programming -Trying
.......................
etc
Sequence
Altough these actions can be performed in any sequence. Here is a recommended list:
- Get the map sources and other files.
- Convert models.
- Convert textures (world, sky, models) and configure them.
- Fix the map source after decompilation.
- Fix map issues (textures, geometry) → convert to vmf.
- Update outdated entities.
- Add new entities (if desired).
- Compile the final file.
Projects
Mods
Games
Models
NPCS
Weapons
Textures
Animated
GoldSrc source code
Porting
Entities
Monsters
Weapons
Recreating
Entities
Monsters
Weapons
GoldSrc scripts
GUI
HUD
Examples of script and code algorithms
Goldsource mechanisms in source
Port to various games on source
Team Fortress 2
Counter-Strike: Global Offensive
- info_player_start → info_player_terrorist
- info_player_deathmatch → info_player_counterterrorist
Counter-Strike: Source
Garry's Mod
Half-Life 2
Momentum
Port from various games on goldsource
Half-Life 1 (Vanilla)
- info_player_deathmatch → info_player_start
- env_glow → env_sprite
Counter-Strike 1.6 (and early versions)
- cycler_sprite → prop
- cycler → prop
Cry of Fear
- env_model → prop
Team Fortress: Classic
James Bond 007: Nightfire
Programming
Foundations
Using ChatGPT
Tests
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
(using Template:Message) I'm Gabe Newell
--Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC) --Gabe Newell (talk) 10:05:18 Sep 26, 2010 (UTC)