trigger_zipline
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Important:This trigger is broken in the final game. While it may still functional to certain degree, it’s use is not advised.
trigger_zipline
is a brush entity available in Condition Zero Deleted Scenes. It’s a trigger that acts like a trigger_teleport, with the addition of playing and controlling an animation on the player's viewmodel. It can also be triggered by other entities like trigger_once, trigger_multiple, func_button etc.
Todo: Make a section dedicated to explaining how to setup a trigger_zipline and improve wording.
Keyvalues
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Master
(master)
<targetname> - Name of a master entity.
- Is Start
(start)
<integer> - Defines if the trigger is the start point of the zipline. Must be an integer between 0 and 1. If this is set to 1, Is End must be set to 0 in order to work.
- Is End
(end)
<integer> - Defines if the trigger is the end point of the zipine. Must be an integer between 0 and 1. If this is set to 1, Is Start must be set to 0 in order to work.
- Zipline Target
(ziplinetarget)
<targetname> - The point where the player should be teleported to.
Flags
Fire Once : [1]
- Doesn’t do anything.
Note:This trigger seems to already be hard-coded to only fire once.