trigger_gravity
Class hierarchy |
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CTriggerGravity |
triggers.cpp
|
trigger_gravity
is a brush entity available in all GoldSrc games.
This entity sets the effect of gravity for any player that touches it.
Keyvalues
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Kill target
(target_destination)
<integer> - Kill Target.
- Target Path
(target_destination)
<integer> - Target Path.
- Master
(master)
<string> - Master.
- Sound Style
(sounds)
<choices> -
- 0 : "No Sound"
- Delay
(delay)
<float> - Delay before trigger.
- Message
(message)
<string> - Message (set sound too!).
- Gravity
(gravity)
<float> - Gravity multiplier. For example, a value between 0 and 1 is low gravity.
Flags
- 1 : "Monsters"
- 2 : "No Clients"
- 4 : "Pushables"