trigger_asw_jump
trigger_asw_jump
is a brush entity available in Alien Swarm. It causes Alien Drones to jump when entering the trigger
Contents
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Jump Destination Name
- The name of the item Drones should jump to (use an info_target).
Min. Marine Distance
- If a marine is within this distance from the Drone, the Drone will not jump.
Clear Orders
- Clear the jumpers orders when he jumps if yes
Check enemy direction
- If the alien has an enemy, check it's in the direction of the jump, else don't jump.
Check Trigger Jumped Already
- Don't jump if the alien has trigger jumped already.
Retry Failed Jumps
- If set and the alien can't make the jump, the alien will stand and wait until he can make the jump.
Force Jump
- Forces alien to jump with the Force Angle and Speed, without using the jump target and without checking for a valid jump or enemy.
Force Jump Pitch Yaw Roll
- Direction the alien should do a forced jump.
Force Jump Speed
- Speed of forced jump.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything(not including physics debris)
- Physics debris
- Only NPCs in Vehicles (respects player ally flag)
- Correctly account for object mass(trigger_push used to assume 100kg) and multiple component physobjs (car, blob...)
Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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Inputs
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