trigger_add_or_remove_tf_player_attributes
trigger_add_or_remove_tf_player_attributes
is a brush entity available in Team Fortress 2. It adds or removes an attribute to a player which enters its volume.
Contents
Entity description
Adds/Removes attributes to/from players.
List of attributes
A list of attributes can be found here: Team Fortress 2 Wiki: List of item attributes
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z)
(origin)
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Add or Remove
([todo internal name (i)])
<boolean> - Sets whether this entity should add or remove attributes from a player.
Note:Adding or Removing attributes may or may not work without resorting to:
- Respawning players inside the trigger(s) with the desired effect
- Removing players weapons using the kill input and refreshing their loadout using Func_Regenerate entity after they have touched the trigger(s)
- Attribute
([todo internal name (i)])
<choices> - The attribute to add or remove.
- Duration
([todo internal name (i)])
<integer> - How long the chosen condition lasts. -1 makes it last until it's cleared by other means.
Flags
Everything (not including physics debris) Clients (Survivors, Special Infected, Tanks ) : [32] : [512] : [4096] NPCs (Common Infected, Witches ) : [16] : [2048] Physics Objects (not including physics debris) : [1024]
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Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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FGD Code
@SolidClass base(Parentname,Targetname,EnableDisable,Trigger) = trigger_add_or_remove_tf_player_attributes : "Adds or removes attributes on players." [ add_or_remove(choices) : "Add or Remove" : 0 : "Sets whether this entity should add or remove attributes on a player." = [ 0 : "Add" 1 : "Remove" ] attribute_name(choices) : "Attribute" : : "The attribute to add or remove." = [ "damage penalty" : "%s1% damage penalty" "damage bonus" : "+%s1% damage bonus" "clip size penalty" : "%s1% clip size" "clip size bonus" : "+%s1% clip size" "fire rate penalty" : "%s1% slower firing speed" "fire rate bonus" : "+%s1% faster firing speed" "heal rate penalty" : "%s1% heal rate" "heal rate bonus" : "+%s1% heal rate" "ubercharge rate penalty" : "%s1% UberCharge rate" "ubercharge rate bonus" : "+%s1% UberCharge rate" "overheal bonus" : "+%s1% max overheal" "overheal decay penalty" : "%s1% shorter overheal time" "overheal decay bonus" : "+%s1% longer overheal time" "overheal decay disabled" : "Overheal bonus doesn't decay" "crit mod disabled" : "No random critical hits" "heal on hit for rapidfire" : "On Hit: +%s1 health" "add uber charge on hit" : "On Hit: %s1% UberCharge added" "medigun charge is crit boost" : "UberCharge grants 100% critical chance" "tmp dmgbuff on hit" : "On Hit: +%s1% damage bonus" "crit vs burning players" : "100% critical hit vs burning players" "dmg penalty vs nonburning" : "%s1% damage vs non-burning players" "no crit vs nonburning" : "No critical hits vs non-burning players" "mod flamethrower push" : "No compression blast" "mod flamethrower back crit" : "100% critical hits from behind" "hidden secondary max ammo penalty" : "No Description" "max health additive bonus" : "+%s1 max health on wearer" "alt-fire disabled" : "Attrib_AltFire_Disabled" "crit mod disabled hidden" : "No random critical hits" "alt-fire is vampire" : "Attrib_AltFire_Is_Vampire" "fists have radial buff" : "On Kill: +50 health on nearby teammates" "critboost on kill" : "On Kill: %s1 seconds of 100% critical chance" "slow enemy on hit" : "On Hit: %s1% chance to slow target" "set cloak is feign death" : "Cloak Type: Feign Death" "mult cloak meter consume rate" : "+%s1% cloak drain rate" "mult cloak meter regen rate" : "+%s1% cloak regen rate" "spread penalty" : "%s1% less accurate" "hidden primary max ammo bonus" : "No Description" "mod bat launches balls" : "Alt-Fire: Launches a ball that stuns opponents" "dmg penalty vs nonstunned" : "%s1% damage vs non-stunned players" "zoom speed mod disabled" : "No move speed penalty from zoom" "sniper charge per sec" : "+%s1% charge rate" "sniper no headshots" : "No headshots" "scattergun no reload single" : "No Description" "scattergun has knockback" : "Knockback on the target and shooter" "bullets per shot bonus" : "+%s1% bullets per shot" "sniper zoom penalty" : "%s1% zoom reduction" "sniper no charge" : "No zoom or damage charge" "set cloak is movement based" : "Cloak Type: Motion Sensitive" "no double jump" : "Disables double jump" "absorb damage while cloaked" : "Absorbs %s1% damage while cloaked" "revolver use hit locations" : "Crits on headshot" "backstab shield" : "Blocks a single backstab attempt" "fire retardant" : "Wearer cannot ignite" "move speed penalty" : "%s1% slower move speed on wearer" "obsolete ammo penalty" : "No Description" "jarate description" : "Coated enemies take mini-crits" "health regen" : "+%s1 health regenerated per second on wearer" "self dmg push force increased" : "+%s1% self damage force" "self dmg push force decreased" : "%s1% self damage force" "dmg taken from fire reduced" : "+%s1% fire damage resistance on wearer" "dmg taken from fire increased" : "%s1% fire damage vulnerability on wearer" "dmg taken from crit reduced" : "+%s1% critical hit damage resistance on wearer" "dmg taken from crit increased" : "%s1% critical hit damage vulnerability on wearer" "dmg taken from blast reduced" : "+%s1% explosive damage resistance on wearer" "dmg taken from blast increased" : "%s1% explosive damage vulnerability on wearer" "dmg taken from bullets reduced" : "+%s1% bullet damage resistance on wearer" "dmg taken from bullets increased" : "%s1% bullet damage vulnerability on wearer" "increase player capture value" : "+%s1 capture rate on wearer" "health from healers reduced" : "%s1% health from healers on wearer" "health from healers increased" : "+%s1% health from healers on wearer" "weapon burn dmg increased" : "+%s1% afterburn damage bonus" "weapon burn dmg reduced" : "%s1% afterburn damage penalty" "weapon burn time increased" : "+%s1% afterburn duration" "weapon burn time reduced" : "%s1% afterburn duration" "aiming movespeed increased" : "+%s1% faster move speed while deployed" "maxammo primary increased" : "+%s1% max primary ammo on wearer" "maxammo primary reduced" : "%s1% max primary ammo on wearer" "maxammo secondary increased" : "+%s1% max secondary ammo on wearer" "maxammo secondary reduced" : "%s1% max secondary ammo on wearer" "maxammo metal increased" : "+%s1% max metal on wearer" "maxammo metal reduced" : "%s1% max metal on wearer" "cloak consume rate increased" : "-%s1% cloak duration" "cloak consume rate decreased" : "+%s1% cloak duration" "cloak regen rate increased" : "+%s1% cloak regeneration rate" "cloak regen rate decreased" : "%s1% cloak regeneration rate" "minigun spinup time increased" : "%s1% slower spin up time" "minigun spinup time decreased" : "%s1% faster spin up time" "max pipebombs increased" : "+%s1 max pipebombs out" "max pipebombs decreased" : "%s1 max pipebombs out" "SRifle Charge rate increased" : "%s1% faster power charge" "SRifle Charge rate decreased" : "%s1% slower power charge" "Construction rate increased" : "%s1% faster construction rate" "Construction rate decreased" : "%s1% slower construction rate" "Repair rate increased" : "%s1% faster repair rate" "Repair rate decreased" : "%s1% slower repair rate" "Reload time increased" : "%s1% slower reload time" "Reload time decreased" : "%s1% faster reload time" "selfdmg on hit for rapidfire" : "On Hit: %s1 health" "Blast radius increased" : "+%s1% explosion radius" "Blast radius decreased" : "%s1% explosion radius" "Projectile range increased" : "+%s1% projectile range" "Projectile range decreased" : "%s1% projectile range" "Projectile speed increased" : "+%s1% projectile speed" "Projectile speed decreased" : "%s1% projectile speed" "overheal penalty" : "%s1% max overheal" "weapon spread bonus" : "%s1% more accurate" "move speed bonus" : "+%s1% faster move speed on wearer" "health from packs increased" : "+%s1% health from packs on wearer" "health from packs decreased" : "%s1% health from packs on wearer" "heal on hit for slowfire" : "On Hit: +%s1 health" "selfdmg on hit for slowfire" : "On Hit: %s1 health" "ammo regen" : "+%s1% ammo regenerated every 5 seconds on wearer" "metal regen" : "+%s1 metal regenerated every 5 seconds on wearer" "mod mini-crit airborne" : "Mini-crits targets launched airborne by explosions" "mod shovel damage boost" : "Damage increases as the user becomes injured" "mod soldier buff type" : "No Description" "dmg falloff increased" : "Attrib_Dmg_Falloff_Increased" "dmg falloff decreased" : "%s1% splash damage fall off" "sticky detonate mode" : "Detonates stickybombs near the crosshair and directly under your feet" "sticky arm time penalty" : "%s1 sec slower bomb arm time" "stickies detonate stickies" : "Able to destroy enemy stickybombs" "mod demo buff type" : "No Description" "speed boost when active" : "%s1% speed boost while active weapon" "mod wrench builds minisentry" : "Replaces the Sentry with a fast building Mini-Sentry" "max health additive penalty" : "%s1 max health on wearer" "sticky arm time bonus" : "%s1 sec faster bomb arm time" "sticky air burst mode" : "Launched bombs shatter on surfaces" "provide on active" : "When weapon is active:" "health drain" : "%s1 health drained per second on wearer" "medic regen bonus" : "+%s1% natural regen rate" "medic regen penalty" : "-%s1% natural regen rate" "community description" : "Given to valuable Community Contributors" "soldier model index" : "Medal no. %s1" "attach particle effect" : "Effect: %s1" "rocket jump damage reduction" : "%s1% blast damage from rocket jumps" "mod sentry killed revenge" : "When your sentry is destroyed you" "dmg bonus vs buildings" : "%s1% damage vs buildings" "dmg penalty vs players" : "%s1% damage vs players" "lunchbox adds maxhealth bonus" : "Adds +50 max health for 30 seconds" "hidden maxhealth non buffed" : "+%s1 max health on wearer" "selfmade description" : "I made this!" "set item tint RGB" : "Item tint color code: %s1" "custom employee number" : "Hire Date: %s1" "lunchbox adds minicrits" : "Sets weapon mode #%s1" "taunt is highfive" : "No Description" "damage applies to sappers" : "Damage removes Sappers" "Wrench index" : "Wrench no. %s1" "building cost reduction" : "%s1 metal reduction in building cost" "bleeding duration" : "On Hit: Bleed for %s1 seconds" "turn to gold" : "Imbued with an ancient power" "DEPRECATED socketed item definition id DEPRECATED" : "Attrib_Socket" "custom texture lo" : "No Description" "cannot trade" : "Not Tradable" "disguise on backstab" : "Upon a successful backstab against a human target, you rapidly disguise as your victim" "cannot disguise" : "Wearer cannot disguise" "silent killer" : "Silent Killer: No attack noise from backstabs" "disguise speed penalty" : "%s1 sec slower disguise speed" "add cloak on kill" : "+%s1 cloak on kill" "cloak blink time penalty" : "%s1 sec longer cloak blink time" "quiet unstealth" : "Reduced decloak sound volume" "flame size penalty" : "%s1% less flame spread area" "flame size bonus" : "+%s1% more flame spread area" "flame life penalty" : "%s1% less flame distance" "flame life bonus" : "+%s1% more flame distance" "charged airblast" : "Airblast can now be charged, which will push enemies further" "add cloak on hit" : "+%s1 cloak on hit" "disguise damage reduction" : "Attrib_DisguiseDamageReduction" "disguise no burn" : "Immune to fire damage while disguised" "dmg from sentry reduced" : "+%s1% sentry damage resistance on wearer" "airblast cost increased" : "+%s1% airblast cost" "airblast cost decreased" : "%s1% airblast cost" "purchased" : "Purchased: Not Tradable or Usable in Crafting" "flame ammopersec increased" : "+%s1% flamethrower ammo consumed per second" "flame ammopersec decreased" : "%s1% flamethrower ammo consumed per second" "jarate duration" : "On Hit: Jarate applied to target for %s1 seconds" "no death from headshots" : "The wearer cannot be killed by headshots" "deploy time increased" : "%s1% longer weapon switch" "deploy time decreased" : "%s1% faster weapon switch" "minicrits become crits" : "Crits whenever it would normally mini-crit" "heal on kill" : "+%s1 health restored on kill" "no self blast dmg" : "No self inflicted blast damage taken" "slow enemy on hit major" : "On Hit: Slow target movement by 40% for %s1s" "aiming movespeed decreased" : "%s1% slower move speed while deployed" "duel loser account id" : "Attrib_DuelLoserAccountID" "event date" : "Date Received: %s1" "gifter account id" : "Gift from: %s1" "set supply crate series" : "Crate Series #%s1" "preserve ubercharge" : "On death up to %s1% of your stored" "elevate quality" : "No Description" "active health regen" : "+%s1 health regenerated per second on wearer" "active health degen" : "%s1 health drained per second on wearer" "referenced item id low" : "No Description" "referenced item id high" : "No Description" "referenced item def" : "Contains: %s1" "always tradable" : "Always Tradable" "noise maker" : "Noise Maker" "halloween item" : "This is a special Halloween %s1 item" "collection bits" : "No Description" "fires healing bolts" : "Fires special bolts that heal teammates and deal damage based on distance traveled" "enables aoe heal" : "On Taunt: Applies a healing effect to all nearby teammates" "gesture speed increase" : "+%s1% faster taunt speed on wearer" "charge time increased" : "%s1 sec increase in charge duration" "drop health pack on kill" : "On Kill: A small health pack is dropped" "hit self on miss" : "On Miss: Hit yourself. Idiot." "dmg from ranged reduced" : "%s1% damage from ranged sources while active" "dmg from melee increased" : "+%s1% damage from melee sources while active" "blast dmg to self increased" : "+%s1% damage to self" "Set DamageType Ignite" : "On Hit: target is engulfed in flames" "minicrit vs burning player" : "100% minicrits vs burning players" "paint effect" : "No Description" "tradable after date" : "Tradable After: %s1" "force level display" : "No Description" "random level curve replacement" : "No Description" "kill eater" : "No Description" "apply z velocity on damage" : "No Description" "apply look velocity on damage" : "No Description" "sanguisuge" : "On Backstab: Absorbs the health from your victim." "mark for death" : "On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits" "decapitate type" : "No Description" "restore health on kill" : "On Kill: Restores you to %s1% health" "mult decloak rate" : "Attrib_DecloakRate" "mult sniper charge after bodyshot" : "On Scoped Bodyshot: Rifle charge rate increased by %s1%" "mult sniper charge after miss" : "On Scoped Miss: Rifle charge rate decreased by %s1%" "dmg bonus while half dead" : "%s1% increase in damage when health <50% of max" "dmg penalty while half alive" : "%s1% decrease in damage when health >50% of max" "honorbound" : "Honorbound: Once drawn cannot be sheathed until it kills." "custom texture hi" : "No Description" "makers mark id" : "Crafted by %s1" "unique craft index" : "No Description" "mod medic killed revenge" : "When the medic healing you is killed you" "medigun charge is megaheal" : "UberCharge increases healing by 300% and grants immunity to movement-impairing effects" "mod medic killed minicrit boost" : "When the medic healing you is killed" "mod medic healed damage bonus" : "While a medic is healing you," "mod medic healed deploy time penalty" : "While not being healed by a medic," "mod shovel speed boost" : "Move speed increases as the user becomes injured" "mod weapon blocks healing" : "Blocks healing while in use" "mult sniper charge after headshot" : "On Scoped Headshot: Rifle charge rate increased by %s1%" "minigun no spin sounds" : "Silent Killer: No barrel spin sound" "ubercharge rate bonus for healer" : "+%s1% UberCharge rate for the medic healing you" "reload time decreased while healed" : "%s1% faster reload time while being healed" "reload time increased hidden" : "%s1% slower reload time" "mod medic killed marked for death" : "When the medic healing you is killed" "mod rage on hit penalty" : "%s1% rage lost on hit" "mod rage on hit bonus" : "%s1% rage gained on hit" "mod rage damage boost" : "Gains a damage bonus as rage increases, up to %s1%" "mult charge turn control" : "+%s1% increase in turning control while charging" "no charge impact range" : "Can deal charge impact damage at any range" "charge impact damage increased" : "+%s1% increase in charge impact damage" "charge recharge rate increased" : "+%s1% increase in charge recharge rate" "air dash count" : "Grants Triple Jump: The third jump deals 10 damage when used" "speed buff ally" : "On Hit Ally: Boosts both players' speed for several seconds" "damage force reduction" : "%s1% reduction in push force taken from damage" "mult cloak rate" : "%s1 sec increase in time to cloak" "airblast functionality flags" : "No Description" "airblast pushback scale" : "+%s1% airblast push force" "mult airblast refire time" : "No Description" "airblast vertical pushback scale" : "No Description" "ammo becomes health" : "All ammo collected becomes health" "boots falling stomp" : "Deals 3x falling damage to the player you land on" "deflection size multiplier" : "Attrib_DeflectionSizeMultiplier" "set item tint RGB 2" : "Item tint color code: %s1" "saxxy award category" : "Winner: %s1 %s2" "melee bounds multiplier" : "No Description" "melee range multiplier" : "No Description" "mod mini-crit airborne deploy" : "Mini-crits airborne targets for %s1 seconds after being deployed" "projectile penetration" : "Projectiles penetrate enemy players" "mod crit while airborne" : "Deals crits while the wielder is rocket jumping" "mult sniper charge penalty DISPLAY ONLY" : "Base charge rate decreased by %s1%" "mod see enemy health" : "Allows you to see enemy health" "powerup max charges" : "Holds a maximum of %s1 charges" "powerup charges" : "Currently holds %s1 charges" "powerup duration" : "Each charge lasts %s1 seconds" "critboost" : "Consumable: Become Crit Boosted for 5 seconds" "ubercharge" : "Consumable: Become Ubercharged for 5 seconds" "cancel falling damage" : "Wearer never takes falling damage" "bidirectional teleport" : "Teleporters can be used in both directions" "multiple sentries" : "Attrib_MultipleSentries" "effect bar recharge rate increased" : "+%s1% increase in recharge rate" "maxammo grenades1 increased" : "+%s1% max misc ammo on wearer" "override projectile type" : "Changes the players projectile with a different one" "energy weapon no ammo" : "Does not require ammo" "energy weapon charged shot" : "Alt-Fire: A charged shot that mini-crits" "energy weapon penetration" : "Projectile penetrates enemy targets" "energy weapon no hurt building" : "Deals only 20% damage to buildings" "energy weapon no deflect" : "Projectile cannot be deflected" "engy building health bonus" : "+%s1% max building health" "engy sentry damage bonus" : "+%s1% Sentry Gun damage bonus" "no crit boost" : "Cannot be crit boosted" "centerfire projectile" : "No Description" "kill eater score type" : "No Description" "kill eater score type 2" : "No Description" "kill eater 2" : "No Description" "has pipboy build interface" : "No Description" "sapper kills collect crits" : "Gives one guaranteed critical hit for each" "sniper only fire zoomed" : "Cannot fire unless zoomed" "mod ammo per shot" : "Per Shot: -%s1 ammo" "add onhit addammo" : "On Hit: damage dealt is returned as ammo" "electrical airblast DISPLAY ONLY" : "On Fire: Generates an electrical field that destroys" "mod use metal ammo type" : "Uses metal for ammo" "expiration date" : "This item will expire on %s1." "mod max primary clip override" : "No Description" "sniper full charge damage bonus" : "On Full Charge: +%s1% damage per shot" "sniper fires tracer DISPLAY ONLY" : "Fires tracer rounds" "sniper no headshot without full charge" : "No headshots when not fully charged" "mod no reload DISPLAY ONLY" : "No reload necessary" "sniper penetrate players when charged" : "On Full Charge: Projectiles penetrate players" "crit kill will gib" : "Killing an enemy with a critical hit will dismember your victim. Painfully." "recall" : "Consumable: Instantly teleport to spawn" "unlimited quantity" : "Unlimited use" "disable weapon hiding for animations" : "No Description" "applies snare effect" : "%s1% movement speed on targets" "uber duration bonus" : "Uber duration increased %s1 seconds" "refill_ammo" : "Consumable: Instantly refill all weapon clips and ammo" "store sort override DEPRECATED" : "No Description" "faster reload rate" : "+%s1% faster reload time" "increase buff duration" : "+%s1% buff duration" "robo sapper" : "Increased robot Sapper radius and duration" "build rate bonus" : "+%s1% faster build speed" "taunt is press and hold" : "No Description" "attack projectiles" : "Bullets destroy rockets and grenades in-flight" "accuracy scales damage" : "Accuracy scales damage" "currency bonus" : "+%s1% bonus currency from packs" "increased jump height" : "+%s1% greater jump height" "building instant upgrade" : "Consumable: Instantly upgrade all buildings to max level" "disable fancy class select anim" : "No Description" "airblast vulnerability multiplier" : "Attrib_AirBlastVulnerabilityMultipier" "override footstep sound set" : "Changes the player's footsteps to giant robot footsteps" "spawn with physics toy" : "No Description" "fish damage override" : "No Description" "special dsp" : "No Description" "bombinomicon effect on death" : "Explode spectacularly on death" "clip size bonus upgrade" : "+%s1% clip size" "hide enemy health" : "Unable to see enemy health" "subtract victim medigun charge on hit" : "On Hit: Victim loses %s1% Medigun charge" "subtract victim cloak on hit" : "On Hit: Victim loses %s1% cloak" "reveal cloaked victim on hit" : "On Hit Spy: Reveal cloaked Spy" "reveal disguised victim on hit" : "On Hit Spy: Reveal disguised Spy" "jarate backstabber" : "When backstabbed: Jarate attacker" "engy sentry fire rate increased" : "+%s1% sentry firing speed" "engy sentry radius increased" : "+%s1% sentry range" "engy dispenser radius increased" : "+%s1% dispenser range" "mod bat launches ornaments" : "Alt-Fire: Launches a festive ornament that shatters causing bleed" "freeze backstab victim" : "Backstab turns victim to ice" "fire rate penalty HIDDEN" : "No Description" "energy weapon no drain" : "No Description" "ragdolls become ash" : "No Description" "engy disposable sentries" : "Build +%s1 additional disposable-sentry" "alt fire teleport to spawn" : "On Alt-Fire: Teleport to spawn" "cannot pick up buildings" : "Cannot carry buildings" "stun enemies wielding same weapon" : "Stuns enemies who are also wielding this weapon" "airblast disabled" : "No airblast" "increase buff duration HIDDEN" : "+%s1% buff duration but the stat is hidden" "crit forces victim to laugh" : "Critical hit forces victim to laugh" "melts in fire" : "Melts in fire, regenerates after %s1 seconds" "damage all connected" : "All players connected via Medigun beams are hit" "become fireproof on hit by fire" : "On Hit by Fire: Become fireproof for %s1 seconds" "crit from behind" : "Always critical hit from behind" "crit does no damage" : "Critical hits do no damage" "add jingle to footsteps" : "Jingle all the way" "set icicle knife mode" : "No Description" "mod stun waist high airborne" : "On Hit: If enemy's belt is at or above eye level," "extinguish earns revenge crits" : "Alt-Fire: Extinguish teammates to gain guaranteed critical hits" "burn damage earns rage" : "All fire damage charges 'Mmmph', activate to refill health and crit for several seconds" "tickle enemies wielding same weapon" : "On Hit: Force enemies to laugh who are also wearing this item" "attach particle effect static" : "Effect: %s1" "taunt success sound" : "Attrib_TauntSoundSuccess" "accepted wedding ring account id 1" : "A perpetual bond of commitment between %s1" "accepted wedding ring account id 2" : "and %s1, forever and ever and ever. XoXoX" "tool escrow until date" : "Usable After: %s1" "generate rage on damage" : "+%s1 rage on damage" "aiming no flinch" : "No flinching when aiming" "aiming knockback resistance" : "Knockback reduced by %s1% when aiming" "sniper aiming movespeed decreased" : "%s1% slower move speed when aiming" "kill eater user 1" : "No Description" "kill eater user score type 1" : "No Description" "kill eater user 2" : "No Description" "kill eater user score type 2" : "No Description" "kill eater user 3" : "No Description" "kill eater user score type 3" : "No Description" "strange part new counter ID" : "No Description" "mvm completed challenges bitmask" : "No Description" "rage on kill" : "Gain Focus on kills and assists" "kill eater kill type" : "No Description" "shot penetrate all players" : "Shots go through multiple enemies" "headshot damage increase" : "Headshots deal an extra +%s1% damage" "mystery solving time decrease" : "Reduces mystery solving time by up to %s1%" "damage penalty on bodyshot" : "%s1% damage on body shot" "sniper rage DISPLAY ONLY" : "Focus activates on Fire when Focus meter is full" "fire rate bonus HIDDEN" : "No Description" "explosive sniper shot" : "Increased headshot explosion radius and damage to nearby enemies" "melee attack rate bonus" : "+%s1% faster melee attack speed" "projectile penetration heavy" : "Bullets penetrate +%s1 enemies" "rage on assists" : "Attrib_RageGainOnAssists" "armor piercing" : "Allow backstabs against Giant Robots at %s1% damage" "cannot pick up intelligence" : "Wearer cannot carry the intelligence briefcase" "chance of hunger decrease" : "Reduces chance of hunger by up to %s1%" "cannot be backstabbed" : "Cannot be backstabbed" "squad surplus claimer id DEPRECATED" : "Squad surplus claimed by: %s1" "share consumable with patient" : "Using your Power Up Canteen will apply the same bonus effect to your heal target" "airblast vertical vulnerability multiplier" : "Attrib_AirBlastVerticalVulnerabilityMultipier" "vision opt in flags" : "No Description" "crit vs disguised players" : "100% critical hit vs disguised players" "crit vs non burning players" : "100% critical hit vs non-burning players" "kill forces attacker to laugh" : "On Kill: Burst into joyous laughter" "damage bonus while undisguised" : "+%s1% damage bonus while undisguised" "projectile spread angle penalty" : "+%s1 degrees random projectile deviation" "dmg taken increased" : "%s1% damage vulnerability on wearer" "auto fires full clip" : "Hold Fire to load up to three rockets" "self mark for death" : "You are marked for death while active, and for short period after switching weapons" "counts as assister is some kind of pet this update is going to be awesome" : "No Description" "mod flaregun fires pellets with knockback" : "Flare knocks back target on hit" "can overload" : "Overloading the chamber will cause a misfire" "hype on damage" : "On Hit: Builds Boost" "hype resets on jump" : "Boost resets on jump" "pyro year number" : "Witnessed the %s1 inferno" "no primary ammo from dispensers" : "Cannot collect ammo from dispensers" "pyrovision only DISPLAY ONLY" : "Only visible in Pyroland" "clip size penalty HIDDEN" : "No Description" "sapper damage bonus" : "+%s1% sapper damage bonus" "sapper damage penalty" : "%s1% sapper damage penalty" "sapper damage leaches health" : "+%s1 health regenerated per second for each active sapper" "sapper health bonus" : "%s1% sapper health bonus" "sapper health penalty" : "%s1% sapper health penalty" "ring of fire while aiming" : "Sustains a ring of flames while deployed" "uses ammo while aiming" : "%s1 ammo consumed per second while deployed" "sapper degenerates buildings" : "Reverses enemy building construction" "sapper damage penalty hidden" : "No Description" "cleaver description" : "Throw at your enemies to make them bleed!" "ragdolls plasma effect" : "No Description" "crit vs stunned players" : "100% critical hit vs stunned players" "crit vs wet players" : "100% critical hit vs wet players" "override item level desc string" : "No Description" "clip size upgrade atomic" : "+%s1 clip size" "major move speed bonus" : "No Description" "major increased jump height" : "No Description" "head scale" : "Disables double jump" "pyrovision opt in DISPLAY ONLY" : "On Equip: Visit Pyroland" "halloweenvision opt in DISPLAY ONLY" : "No Description" "halloweenvision filter DISPLAY ONLY" : "No Description" "player skin override" : "No Description" "never craftable" : "No Description" "zombiezombiezombiezombie" : "No Description" "merasmus hat level display ONLY" : "Killed Merasmus at level %s1" "CARD: damage bonus" : "+%s1% damage bonus" "CARD: dmg taken from bullets reduced" : "+%s1% bullet damage resistance on wearer" "CARD: move speed bonus" : "+%s1% faster move speed on wearer" "CARD: health regen" : "+%s1 health regenerated per second on wearer" "SPELL: set item tint RGB" : "%s1" "SPELL: set Halloween footstep type" : "%s1" "SPELL: Halloween voice modulation" : "Voices From Below" "SPELL: Halloween pumpkin explosions" : "Pumpkin Bombs" "SPELL: Halloween green flames" : "Halloween Fire" "SPELL: Halloween death ghosts" : "Exorcism" ] value(float) : "Value (%s1)" : : "The value to set for the chosen attribute." duration(float) : "Duration" : : "The duration of the attribute in seconds. Unused if attribute is being removed. Values of 0 or less add the attribute only while the player is touching the trigger." ]