weapon_{{{weapon}}}
[[File:|right|thumb|300px|{{ File: }}]]
Class hierarchy |
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[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
weapon_{{{weapon}}}
is a point entity available in Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
Note:Triggers cannot detect
weapon_*
entitiesKeyvalues
- Reserve ammo
(Ammo)
<integer> - Reserve ammo of the weapon.
- Note:This value will be multiplied by cvar
terror_ammo_multiplier
(default 2) and won't exceed the value of cvar{{{ammo_cvar}}}
. - Skin
(skin)
<integer> - Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
[[Weapon_{{{weapon}}}_spawn|weapon_{{{weapon}}}_spawn]]
weapon_spawn
weapon_cs_base
- Weapon_script