Template:KV NavBlocker/doc
This is a documentation subpage for Template:KV NavBlocker.
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Don't forget to purge the contents of the base page upon creating or editing this subpage.
A template that generates every keyvalue relevant to nav blockers. Meant for func_nav_blocker and script_nav_blocker.
Contents
Usage
These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:l4d2=1
. Only one game parameter can be used at once.
{{KV NavBlock|l4d2=1}}
Parameters
If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.
All parameters for this template:
Refer to the Examples section for samples.
Examples
Show info specific to a game
This makes information specific to be displayed.
{{KV TeamNum|l4d2=1}}
will:
- Team(s) to block
(teamToBlock)
<choices> - Team this entity should block.
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
- Affects Flow?
(affectsFlow)
<boolean> - Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking. : Important:Don't block the only path to the level's goal or flow won't be computed properly
Show information for all games
Shows every game information for this key that this template can display.
{{KV NavBlocker}}
will:
- Team(s) to block
(teamToBlock)
<choices> - Team this entity should block.
- Affects Flow?
(affectsFlow)
<boolean> (only in ) - Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
- Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
Recheck Breakables(only in )([todo internal name (i)])
<boolean>- Deprecated.
Appears to respond to any changes to breakables, even though aBlockNav
/UnblockNav
input is fired anyways from the breakable prop anyway.
See also
{{I NavBlocker}}