team_control_point_master

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team_control_point_master is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity controls all the control points in a map. It is responsible for the layout of the hud icons as well as some round specific settings. team_control_point_round entities will override settings if they are used.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Material for the RED Base icon (team_base_icon_2) <material>
The default material used for HUD icons for control points owned by RED
Material for the BLUE Base icon (team_base_icon_3) <material>
The default material used for HUD icons for control points owned by BLU
Cap Layout (caplayout) <string>
A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So 2,0 1 would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
Custom cap position X (custom_position_x) <float>
Set the cap layout custom X position [0,1]
Custom cap position Y (custom_position_y) <float>
Set the cap layout custom Y position [0,1]
Restrict team from winning (cpm_restrict_team_cap_win) <choices>
Prevent this team from winning by capping all the points. This field is ignored if you're using control_point_rounds in your map (set the corresponding field inside the rounds).
  • 0 : Neither
  • 1 : Both
  • 2 : Red
  • 3 : Blue
Switch teams on map win? (switch_teams) <boolean>
Switch the teams when one team has won the map and the game is going to be reset.
Scoring style (score_style) <choices>
Sets the style of scoring used for capture point maps.
  • 0 : Add team score for each round won
  • 1 : Add team score for each captured point
Play all rounds before changelevel (play_all_rounds) <choices>
Determines whether the server may changelevel when mp_timelimit is up before all mini-rounds have been completed (for maps like Dustbowl).
  • 0 : Changelevel normally
  • 1 : Only changelevel after all mini-rounds have been played to completion
Partial cap rate (partial_cap_points_rate) <float>
Rate at which to give partial cap points for area captures.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
SetWinner <integer>
Set the winner of the round to this team (0 for a stalemate).
Icon-Bug.pngBug:Firing this Input when a point capture is in progress will not cancel the capture, resulting in an Overtime condition.  [todo tested in?]
SetWinnerAndForceCaps <integer>
Set the winner of the round to this team and give them ownership of all points.
Icon-Bug.pngBug:Firing this Input when a point capture is in progress will not cancel the capture, resulting in an Overtime condition.  [todo tested in?]
SetCapLayout <string>
Set the cap layout string.
Icon-Bug.pngBug:The layout will not work correctly if the team_control_point indeces are not consecutive starting from 0. Eg. indeces 0, 1, 3 will not work correctly.  [todo tested in?]

Outputs

OnWonByTeam1
Sent when RED wins the game.
OnWonByTeam2
Sent when BLUE wins the game.

See also