scripted_sentence
scripted_sentence
is a point entity available in Half-Life. (also in Ricochet) This entity allows you to make a monster say something. Available sentence names can be found in the sound\sentences.txt file.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.
- Sentence Name
(sentence)
<string> - Sentence to play.
- Speaker Type
(entity)
<string> - This is the name of the entity that says the sentence. It can be a targetname of the specific monster or a classname.
- Sentence Time
(duration)
<string> - The duration in seconds before the monster becomes available for usage by a player once the scripted sentence has started playing.
- Search Radius
(radius)
<integer> - If speaker type is set to the monster's classname, the scripted_sentence will try to find the monster only in this radius (in units, relative to the scripted_sentence origin).
- Delay Before Refire
(refire)
<string> - Delay before trying to find the appropriate monster again once the scripted_sentence is activated but failed to find the speaker.
- Listener Type
(listener)
<string> - The name of the entity that the speaker will look towards while speaking.
- Volume 0-10
(volume)
<string> - Sound Radius
(attenuation)
<choices>
# Description 0 Small Radius 1 Medium Radius 2 Large Radius 3 Play Everywhere
Flags
Fire Once : [1]
Followers Only : [2]
Interrupt Speech : [4]
Concurrent : [8]