Screenshot (GoldSrc)
A screenshot is a single rendered frame outputted to an image file. In GoldSrc engine, it can output BMP bitmap (.bmp) and TGA (.tga) image formats.
Both file formats are uncompressed, meaning the saved image is identical to the rendered frame with no loss of quality, however, TGAs may require third-party software (such as Adobe Photoshop) in order to open/preview the image. Screenshots can be also taken using other programs and injectors, with support for modern formats like PNG (which is lossless, like TGA, except with proper compression, aswell as compatible with more third-party software).
The default screenshot key is F5. This will take a BMP screenshot.
Contents
Limitations
screenshot
(for TGA) and snapshot
(for BMP) commands take the screenshot immediately, displaying all current screen elements. In other words, if these commands are manually typed into the console, the screenshot will also contains the console.Console commands
screenshot
|
Takes a TGA screenshot |
snapshot
|
Takes a BMP screenshot. The filename will have ".bmp" appended. |
Files
Screenshots are saved in the <game>
directory of the relevant game. By default, the naming scheme they use is "mapname####", with sequential numbering using four digits, for example "c1a00035". When the map is not loaded, the file will be saved as "Snapshot####" (for BMP) or "HalfLife##" (for TGA).
See also
- How To Take Artistic Screenshots - a general guide on setting up, saving, and editing screenshots for artistic purposes
- Panorama Creation - a guide for creating a panorama image using multiple screenshots
- Category:Screenshot needed - a list of articles on this Wiki which could use one or more screenshots. You can help!