prop_linked_portal_door
prop_linked_portal_door
is a point entity available in Portal 2. It is a door which is linked by a portal to another prop_linked_portal_door entity. It behaves similarly to a linked_portal_door
, but is accompanied by a test chamber door model (using an outdated design).
Note:On spawn, the door will automatically shift itself up to 12 units forward or up to 24 units backward to attach to a surface.
- Bug:If no surface is found, it will always shift the full 24 units backward! [todo tested in?]
Note:Due to the outdated model (which breaks if overridden using VScript) and positional quirks, it is recommended to instead use a
prop_testchamber_door
and a linked_portal_door
.Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Lighting Origin
(lightingorigin)
<targetname> - Select an info_lighting to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
LinkedPortalDoor:
- Linked Partner
(partnername)
<targetname> - Another 'linked_portal_door' entity which will link to this one.
Inputs
LinkedPortalDoor:
SetPartner
<string>- Set a new partner door.
Open
- Open the door and cause the portal to activate.
Close
- Close the door and cause the portal to deactivate.
Outputs
OnFullyOpen
- Called when the door has finished its open animation.
OnFullyClosed
- Called when the door has finished its close animation.
LinkedPortalDoor:
OnOpen
- Called when the door has started its open animation.
OnClose
- Called when the door has started its close animation.
OnEntityTeleportFromMe
- Called when an entity enters this linked portal.
OnPlayerTeleportFromMe
- Called when the player enters this linked portal.
OnEntityTeleportToMe
- Called when an entity exits this linked portal.
OnPlayerTeleportToMe
- Called when the player exits this linked portal.