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point_entity_finder

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Class hierarchy
CPointEntityFinder
CBaseEntity
point_entity_finder.cpp

point_entity_finder is a point entity available in all Source Source games since Left 4 Dead Left 4 Dead. (also in Mapbase) When given the FindEntity input, it finds an appropriate entity based on the given criteria, and pass the result as the !caller in the OnFoundEntity output.

Keyvalues

Filter Name (filtername) <filter>
Filter to use to narrow set of find-able entities. See filter_activator_name for more explanation.
Reference Entity (referencename) <targetname>
Name of the entity to use for search method distance comparisons. If left blank, the entity will use itself.
Search Method (Method) <choices>
After filtering down the entities to find, if there are multiple valid candidates, this determines which entity gets sent under the!callername.
  • 0 : Nearest
  • 1 : Farthest
  • 2 : Random
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

FindEntity
Start a search on an entity that meets the specified criteria. Fires theOnFoundEntityoutput and pass the found entity under the!callername.

Outputs

OnFoundEntity
When a search from theFindEntityinput found a valid entity. The found entity is passed under the!callername.