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point_angularvelocitysensor

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Class hierarchy
CPointAngularVelocitySensor
CPointEntity
CBaseEntity
PointAngularVelocitySensor.cpp

point_angularvelocitysensor is a point entity available in all Source Source games except Left 4 Dead 2 Left 4 Dead 2. It detects whether another entity's angular velocity meets or exceeds a threshold value.

KeyValues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Target Entity Name (target) <targetname>
Name of the entity whose angular velocity will be sensed.
Threshold Velocity (threshold) <float>
The threshold angular velocity to compare against, in degrees per second.
Fire Interval (fireinterval) <float>
Angular velocity must cross the threshold for at least this long to fire.
Axis (axis) <vector>
Use Axis Helper (usehelper) <boolean>
Use axis helper to determine rotation values (clockwise/counter-clockwise).

Inputs

Test
Checks to see if the Target Entity's angular velocity meets or exceeds the Threshold Velocity, firing either the OnGreaterThanOrEqualTo or OnLessThan output based on the result.
TestWithInterval
Checks to see if the Target Entity's angular velocity meets or exceeds the Threshold Velocity. Once the Fire Interval expires, fires the appropriate test result output if the result is stable throughout the Fire Interval.

Outputs

AngularVelocity <float>
Fired when the Target's Angular Velocity changes, passing the new magnitude of the angular velocity.
OnGreaterThan
Fired when the Target Entity goes from slower than the threshold angular velocity to faster than the threshold angular velocity.
OnGreaterThanOrEqualTo
Fired when the Target Entity goes from slower than the threshold angular velocity to faster than the threshold angular velocity.
OnLessThan
Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
OnLessThanOrEqualTo
Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
OnEqualTo
Fired when the Target Entity reaches the threshold angular velocity from a different velocity.

See Also