Newlights_gbuffersettings
Contents
Newlights_gbuffersettings
is a point entity available in Black Mesa. This entity controls some of the Gbuffer Settings via Hammer.
Warning:At least in the latest version of the game, this entity simply does not work, as well as console commands that perform the same functions.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable4WaysFastPath
(Enable4WaysFastPath)
<choices> - Enable 4ways Fast path
- 0: No
- 1: Yes
- DisableGbufferOnSecondaryCams
(DisableGbufferOnSecondaryCams)
<choices> - Disable Gbuffer/NewLights/Fx for secondary cams like point cam, intro cam, water, reflection,refraction view
- 0: No
- 1: Yes
- DisableGbufferOnRefractions
(DisableGbufferOnRefractions)
<choices> - Disable Gbuffer/NewLights/Fx for refraction view
- 0: No
- 1: Yes
- DisableGbufferOnReflections
(DisableGbufferOnReflections)
<choices> - Disable Gbuffer/NewLights/Fx reflection view etc
- 0: No
- 1: Yes
See also
newLight_Point
newLight_Spot
env_lensflare
newLight_Dir
newLights_settings
newLights_Spawner
env_cascade_light
- Lighting
- Adding Light
- Intermediate Lighting
- Advanced Lighting
- Effect flags (dynamic light effects)
- Tool textures (for Block light)
- BlackMesa XenEngine: Part 4 – Lighting & Shadows (page from Black Mesa developer about new lights)
- BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered)
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xenengine)
Todo: Clean up english.