logic_scene_list_manager
Class hierarchy |
---|
CSceneListManager |
sceneentity.cpp
|
logic_scene_list_manager
is a point entity available in all Source games. It manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an individual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.
Keyvalues
- Scene 1
(scene0)
to Scene16(scene15)
<targetname> - The name of a logic_choreographed_scene, or logic_scene_list_manager.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Shutdown
- Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).