Lights.rad/Half-Life 2
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The hl2
folder included in most Source 2013 Multiplayer game installations (as well as a few other games) does not include the lights.rad
file included in Half-Life 2's hl2
directory. While this is not a problem for most games, as they include their own lights.rad
, some titles such as Half-Life 2: Deathmatch and Source SDK Base 2013 - Multiplayer do not, which can result in unexpected results in some circumstances. The vanilla Half-Life 2 radfile is provided below for reference.
lights.rad
- This is a text file used internally by a Valve Software technology, such as GoldSrc, Source, and/or Source 2 engine.
To open this file, copy the following text into a text editor such as Notepad++, and save it with "save as type" being "all files" and.rad
appended to the file name. Then open the file in the appropriate tool.
hl2/lights.rad
rad
ldr: lights/fluorescentcool001a 189 231 232 350
hdr: lights/fluorescentcool001a 189 231 232 175
ldr: lights/fluorescentcool001b 236 255 182 350
hdr: lights/fluorescentcool001b 236 255 182 175
ldr: lights/fluorescentcool002a 189 231 232 400
hdr: lights/fluorescentcool002a 189 231 232 200
ldr: lights/fluorescentcool002b 236 255 182 400
hdr: lights/fluorescentcool002b 236 255 182 200
ldr: lights/fluorescentcool003a 189 231 232 300
hdr: lights/fluorescentcool003a 189 231 232 150
ldr: lights/fluorescentwarm001a 239 216 193 350
hdr: lights/fluorescentwarm001a 239 216 193 175
ldr: lights/fluorescentwarm002a 239 216 193 400
hdr: lights/fluorescentwarm002a 239 216 193 200
ldr: lights/fluorescentwhite001a 245 245 245 350
hdr: lights/fluorescentwhite001a 245 245 245 175
ldr: lights/fluorescentwhite002a 245 245 245 400
hdr: lights/fluorescentwhite002a 245 245 245 200
ldr: lights/hazzardred001a 228 37 0 300
hdr: lights/hazzardred001a 228 37 0 150
ldr: lights/hazzardyellow001a 250 215 74 300
hdr: lights/hazzardyellow001a 250 215 74 150
ldr: lights/HIDcool001a 145 222 172 650
hdr: lights/HIDcool001a 145 222 172 325
ldr: lights/HIDcool001b 205 232 255 650
hdr: lights/HIDcool001b 205 232 255 325
ldr: lights/HIDwarm001a 255 201 116 650
hdr: lights/HIDwarm001a 255 201 116 325
ldr: lights/white001 250 240 205 100
hdr: lights/white001 250 240 205 50
ldr: lights/white002 189 233 247 425
hdr: lights/white002 189 233 247 212
ldr: lights/white003 232 246 190 350
hdr: lights/white003 232 246 190 175
ldr: lights/white004 170 228 247 425
hdr: lights/white004 170 228 247 100
ldr: lights/white005 234 235 220 375
hdr: lights/white005 234 235 220 187
ldr: lights/white006 234 235 220 100
hdr: lights/white006 234 235 220 50
ldr: lights/white001_nochop 250 240 205 100
hdr: lights/white001_nochop 250 240 205 50
ldr: lights/white002_nochop 189 233 247 425
hdr: lights/white002_nochop 189 233 247 212
ldr: lights/white003_nochop 232 246 190 350
hdr: lights/white003_nochop 232 246 190 175
ldr: lights/white004_nochop 170 228 247 425
hdr: lights/white004_nochop 170 228 247 100
ldr: lights/white005_nochop 234 235 220 375
hdr: lights/white005_nochop 234 235 220 187
ldr: lights/white006_nochop 234 235 220 100
hdr: lights/white006_nochop 234 235 220 50
ldr: lights/incandescentcool001a 235 235 235 300
hdr: lights/incandescentcool001a 235 235 235 150
ldr: lights/incandescentwarm001a 250 226 129 300
hdr: lights/incandescentwarm001a 250 226 129 150
ldr: glass/glassscreen001a 172 192 161 225
hdr: glass/glassscreen001a 172 192 161 112
ldr: glass/glasspipe001f 214 72 44 200
hdr: glass/glasspipe001f 214 72 44 100
ldr: glass/glassscreen001c 172 192 161 225
hdr: glass/glassscreen001c 172 192 161 112
ldr: glass/glassscreen001d 211 187 134 225
hdr: glass/glassscreen001d 211 187 134 112
ldr: glass/glassblock001a 70 194 209 200
hdr: glass/glassblock001a 70 194 209 100
ldr: composite/citadelfloor001a 103 143 203 200
hdr: composite/citadelfloor001a 103 143 203 100
ldr: props/tvscreen006a 196 0 0 200
hdr: props/tvscreen006a 196 0 0 100
ldr: shadertest/gooinglass 149 49 15 50
hdr: shadertest/gooinglass 149 49 15 25
ldr: glass/glasswindow002e 189 233 247 425
hdr: glass/glasswindow002e 189 233 247 212
ldr: glass/glasswindow035a 145 222 172 100
hdr: glass/glasswindow035a 145 222 172 50
ldr: dev/DEV_INTERIORLIGHT02B 151 176 204 225
hdr: dev/DEV_INTERIORLIGHT02B 151 176 204 112
ldr: plaster/plasterwall029h 189 223 227 125
hdr: plaster/plasterwall029h 189 223 227 62
ldr: building_template/Building_Trainstation_Template001d 230 230 200 65
hdr: building_template/Building_Trainstation_Template001d 230 230 200 32
ldr: building_template/Building_Trainstation_Template001e 230 230 200 150
hdr: building_template/Building_Trainstation_Template001e 230 230 200 75
ldr: building_template/Building_Trainstation_window002d 230 230 200 300
hdr: building_template/Building_Trainstation_window002d 230 230 200 150
ldr: building_template/Building_Trainstation_window002e 230 230 200 300
hdr: building_template/Building_Trainstation_window002e 230 230 200 150
ldr: lights/physgunlight 189 231 232 20
hdr: lights/physgunlight 189 231 232 10
noshadow tree_deciduous_01a_branches.vmt
noshadow tree_deciduous_01a_leaves.vmt
noshadow tree_deciduous_01a_lod.vmt
noshadow tree_deciduous_01a_lod-leaves.vmt
forcetextureshadow props_wasteland/exterior_fence_notbarbed002a.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002b.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002c.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002d.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002e.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002f.mdl
forcetextureshadow props_wasteland/exterior_fence001a.mdl
forcetextureshadow props_wasteland/exterior_fence001b.mdl
forcetextureshadow props_wasteland/exterior_fence002a.mdl
forcetextureshadow props_wasteland/exterior_fence002b.mdl
forcetextureshadow props_wasteland/exterior_fence002c.mdl
forcetextureshadow props_wasteland/exterior_fence002d.mdl
forcetextureshadow props_wasteland/exterior_fence002e.mdl
forcetextureshadow props_wasteland/exterior_fence003a.mdl
forcetextureshadow props_wasteland/exterior_fence003b.mdl
forcetextureshadow props_foliage/tree_cliff_01a.mdl
forcetextureshadow props_foliage/tree_cliff_02a.mdl
forcetextureshadow props_foliage/tree_deciduous_01a-lod.mdl
forcetextureshadow props_foliage/tree_deciduous_01a.mdl
forcetextureshadow props_foliage/tree_deciduous_02a.mdl
forcetextureshadow props_foliage/tree_deciduous_03a.mdl
forcetextureshadow props_foliage/tree_deciduous_03b.mdl
forcetextureshadow props_foliage/tree_poplar_01.mdl
forcetextureshadow props_wasteland/interior_fence001a.mdl
forcetextureshadow props_wasteland/interior_fence001b.mdl
forcetextureshadow props_wasteland/interior_fence001c.mdl
forcetextureshadow props_wasteland/interior_fence001d.mdl
forcetextureshadow props_wasteland/interior_fence001e.mdl
forcetextureshadow props_wasteland/interior_fence001g.mdl
forcetextureshadow props_wasteland/interior_fence002a.mdl
forcetextureshadow props_wasteland/interior_fence002b.mdl
forcetextureshadow props_wasteland/interior_fence002c.mdl
forcetextureshadow props_wasteland/interior_fence002d.mdl
forcetextureshadow props_wasteland/interior_fence002e.mdl
forcetextureshadow props_wasteland/interior_fence002f.mdl
forcetextureshadow props_wasteland/interior_fence003a.mdl
forcetextureshadow props_wasteland/interior_fence003b.mdl
forcetextureshadow props_wasteland/interior_fence003d.mdl
forcetextureshadow props_wasteland/interior_fence003e.mdl
forcetextureshadow props_wasteland/interior_fence003f.mdl
forcetextureshadow props_wasteland/interior_fence004a.mdl
forcetextureshadow props_wasteland/interior_fence004b.mdl