item_powerup_crit
Class hierarchy |
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CTFRuneTempCrit |
entity_rune.cpp
|
item_powerup_crit
is a point entity available in Team Fortress 2.
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.