info_zombie_border
Class hierarchy |
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CZombieBorder |
info_zombie_border
is a point entity available in Left 4 Dead 2. It prevents any A.I. controlled infected to spawn behind it. If infected already exists before its spawned or re-enabled, the infected will discard themselves through deletion or suicide. The criteria to be behind this entity is only by position, so Line of Sight is not required.
This is an aggressive way to prevent infected spawning, use with caution.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Enable
Disable
- Enable/Disable this entity from blocking spawns
Uses in official maps
The following maps use info_zombie_border.
- c3m1_plankcountry
- Named as
no_zombies_east_river
. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river.- Receives a
Disable
input when the ferry is started, allowing infected to spawn at the other side again.
- Receives a