info_enemy_terrorist_spawn

From Valve Developer Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

info_enemy_terrorist_spawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

It is used to define the model, weapons, and spawn location of the enemy bots present in the Co-op Strike gamemode. Should be placed at least 80 units away from each other and surrounding walls.

Keyvalues

Spawn Priority (priority) <integer>
Determines which spawn points get used first. Smaller numbers are used before larger numbers.
Enabled by default? (enabled) <boolean>
Whether this spawnpoint starts enabled or not.
Override player model (model_to_use) <model path>
Select a model to override the model used for enemies spawned at this spawn point.
Weapons to spawn with (weapons_to_give) <string>
Weapons and items to give to the bot on spawn. Ex. 'vesthelm, usp, awp, smokegreande, hegrenade'.
Armor (armor_to_give) <choices>
What armor should the bot spawn with.
  • 0: None
  • 1: Vest and Helmet
  • 2: Heavy Armor
Spawn asleep? (start_asleep) <boolean>
Do the bots that spawn here start alseep? If so, they will wait until they see or hear the player to move.
Default Behavior (default_behavior) <choices>
What behavior the bot should have when idle.
  • 0: Defend Camp
  • 1: Hunt
  • 2: Charge Enemy
  • 3: Defend Investigate
Bot Difficulty (bot_difficulty) <integer>
How hard the bot is to fight and what his skill level is. 0-7, 0 is super easy, 7 is super human.
Is aggressive? (is_agressive) <boolean>
Is the bot aggressive for his difficulty level?
Hide Radius (hide_radius) <float>
Range around the spawn spot the bot will try to hide. Set to 0 to hold position and never try to hide.
Behavior Tree File (behavior_tree_file) <string>
The behavior tree file to use for this bot (еmpty is classic AI).


Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetEnabled
Sets this spawn point as enabled.
SetDisabled
Sets this spawn point as disabled.
ToggleEnabled
Toggle the enabled/disabled state of this spawn point.


Outputs

See also