Half-life 3: Citadel Unleashed
This article has been marked as a candidate for speedy deletion for the following reason:
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This low-quality mod is not notable enough to be featured on VDC, plus the system requirements and optimization of this game is questionable.
See Help:Mod_Profiles#Checklist
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfSee Help:Mod_Profiles#Checklist
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
This page may not be important enough to to warrant a page on this site.
The subject may not be related to Valve or their engines or not be otherwise important enough to warrant existing (ie. unreleased/unimportant mods, games or standalone maps). If a conclusive reason for this pages existence cannot be brought forth, it will be marked for deletion.
(Discuss)
The subject may not be related to Valve or their engines or not be otherwise important enough to warrant existing (ie. unreleased/unimportant mods, games or standalone maps). If a conclusive reason for this pages existence cannot be brought forth, it will be marked for deletion.
(Discuss)
Half-life 3: Citadel Unleashed is a mod based on the Half-Life 2: Episode Two.
Half-life 3: Citadel Unleashed is based on Source 2013's engine branch. Therefore, much of the documentation on this wiki pertaining to Source 2013 may also apply to Half-life 3: Citadel Unleashed.
Features
- Improved lighting with projected textures and CSM.
- New shader effects from City 17: Episode One.
- Changed HUD.
- GamepadUI.
Chapters
- Outland
- City 14
- Outland (part 2)
- Wasteland
- Blackmesa
- Destroyed City 17
- Death
Reviews
On moddb the mod received mostly low ratings due to optimization problems, poor level design.[1]