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func_pushable

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Info.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
Class hierarchy
CPushable
CBreakable
CBaseEntity
func_break.cpp

func_pushable is a brush entity available in all Source Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life: Source Half-Life: Source.

Note.pngNote:This entity can be pushed with +use and this entity can't be rotated at runtime. (only in Half-Life: SourceHalf-Life Deathmatch: Source)
Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_breakable.
Confirm:Buoyancy KV which is in GoldSrc doesn't seem to be present here.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.

Flags

  •  [128] : Is breakable
  •  [256] : Prevent +use push
       (only in Half-Life: Source Half-Life Deathmatch: Source)

See Also