Voja reto/Komandoj

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Voja reto

Komandoj(en)

Tiuj komandoj povas ligiĝi al agordo en agordara dosiero por pli rapida laborplano. Ekz. Left 4 Dead Left 4 Dead havas nav_mode.cfg(en).

Source Source

Generigo de Voja Reto

Komando Priskribo

Komandoj por Elektigo

Komando ! Priskribo
select_with_attribute Selects/highlights all nav mesh areas marked with one attribute specified.

Komandoj por Redaktado

Command Description

Attribute Modification Commands

Attributes modify the nav area with commands that modify NPC behavior, such as a forced crouch, following a specific path, disallowing spawn, etc. Many attributes also have their own command, such as nav_crouch. The command "mark CROUCH" is the same as the command nav_crouch.
Attributes(en).

Komando Priskribo
clear_attribute <Attribute> Clears attribute specified. If nav_clear_attribute does not work to clear an attribute specified, such as PLAYER_START, this command might work.
wipe_attributes Clears all attributes on the selected part of the nav mesh.
wipe_nav_attributes Clears all nav attributes on the selected part of the nav mesh.

Komandoj por Loka nomo

Komando Priskribo

Diversaj komandoj

Command Description
nb_delete_all
nb_delete_all <Group>
Removes all NPCs in the game or, if group is specified, removes Specified group only. An example group type would be Infected in L4D.
nb_move_to_cursor Commands all NPCs to move to the location of the 3D cursor

Additional Console Variables

Komando Priskribo

Teama Fortreso 2 Teama Fortreso 2

Por Rigardas Atributojn

Cvar/CommandParameters or default valueDescriptorEffect
tf_show_actor_potential_visibility01<bool>Shows areas potentially visible to a demographic (Purple for both teams, red for RED team, and blue for BLU team).
tf_show_bomb_drop_areas0 disables, 1 enablesShows areas where BLU bots can get to and can drop the bomb.
tf_show_blocked_areas0 disables, 1 enablesShows areas blocked by a demographic (Purple for both teams, red for RED team, blue for BLU team).
tf_show_control_points0 disables, 1 enablesShow areas that a control point (not payload) is on in yellow, and adjacent areas in dark yellow.
tf_show_in_combat_areas0 disables, 1 enablesShows areas that are in combat from dark red to red depending on the amount of combat.
tf_show_enemy_invasion_areas0 disables, 1 enablesShows the areas that the enemy team will invade.
tf_show_incursion_flow0 disables, 1 enablesShows paths (as vectors within tf_show_incursion_flow_range) a team takes to get to the capturable point (1 shows RED team paths, 2 shows BLU team paths).
tf_show_sentry_dangerintegerhow sentry danger areas (colored red for RED sentries and blue for BLU sentries). 1:Use m_sentryAreas. 2:Check all nav areas.
tf_show_sniper_spots0 disables, 1 enablesShows (purple for both teams, red for RED team, and blue for BLUE team) areas that aren't within tf_show_sniper_areas_safety_range units of the enemy invasion area.
tf_show_sniper_areas_safety_range0 disables, 1 enablesThe range in which sniper spots withinin the invasion areas are not shown through tf_show_sniper_spots.
tf_show_train_path0 disables, 1 enablesShows the train track path for the payload cart.
tf_show_incursion_flow_gradientintegerShows the path a team takes to get to the capture-able point as gradient colors (1 shows RED team paths in red, 2 shows BLU team paths in blue).
tf_show_incursion_flow_rangeintegerThe range in which incursion flow vectors are visible.
tf_show_incursion_range0 disables, 1 enablesHighlight areas with incursion distances between tf_show_incursion_range_min and tf_show_incursion_range_max cvar values.
tf_show_incursion_range_minHammer unitsMinimum range to show incursion distances within with tf_show_incursion_range.
tf_show_incursion_range_maxHammer unitsMaximum range to show incursion distances within with tf_show_incursion_range.

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Left 4 Dead Ludoj

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