env_particle_tesla
env_particle_tesla
is a point entity available in Black Mesa. Similar to point_tesla
, but uses particles for beams.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Name
(particletesla)
<particlesystem> - Particle name to use for the beams.
- Spawn Frequency
(frequency)
<float> - Spawn frequency for beams.
- Min Spawn Count
(mincount)
<integer> - Minimum count of beams.
- Max Spawn Count
(maxcount)
<integer> - Maximum count of beams.
- Range
(range)
<integer> - Max beam range.
- System Life
(life)
<float> - Number of seconds before it turns itself off. Will never turn off self with -1.
- Mins
(min)
<vector> - Minimum beam spread value.
- Maxs
(max)
<vector> - Maximum beam spread value.
- Decal Name
(decalname)
<string> - Decal to be applied at the end of the beams.
Flags
Start On : [1]
- If checked, entity turns on when spawned.
Normalize Mins & Max : [2]
- Normalizes Mins and Maxs properties.
Inputs
TurnOn
<void>- Turns entity on.
TurnOff
<void>- Turns entity off.