env_particle_beam
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env_particle_beam
is a point entity available in Black Mesa. It creates a particle beam between itself and a given target. Similar to env_laser.
Represented by class CEnvParticleBeam
.
Bug*:The burn trail doesn't work in current versions of the game.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Beam Name (particlebeam) <particlesystem>
- Particle system to use for the beam.
Important:Original FGD uses choices for some reason, you can write and use any particle system which can work as a beam,
lc_beam
or hev_crystal_glow
for example.- Beam Target (target) <targetname>
- Entity that the beam ends at. If omitted, the entity will instead use
0 0 0
position and will not do any damage.
Note:If entity (that the beam ends at) is killed via
Kill
input - beam will not disappear, but also will not do any damage.- Damage (damage) <float>
- The amount of damage.
- Damage Tick (damagetick) <float>
- Determines the frequency of damage.
Burn Trail Material (burntrail) <material>- Deprecated.
Material for burn trail to use. Burn Trail Life (burntrail_life) <float>- Deprecated.
Burn trail life time. Burn Trail Size (burntrail_size) <float>- Deprecated.
Burn trail size. Burn Trail Textile (burntrail_text) <float>- Deprecated.
Burn trail textile. Burn Trail Flags (burntrail_flags) <choices>- Deprecated.
Burn trail behavior.- -1: Disabled
- 0: None
- 1: Shrink
- 2: Fade
- 3: Shrink + Fade
Inputs
- TurnOn <void>
- Turns beam on.
- TurnOff <void>
- Turns beam off.
Flags
Start on : [1]
- If checked - you will not need to turn on beam on map spawn manually.