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env_explosion

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Env explosion.png

env_explosion is a point entity available in all Source Source games.

The explosion in-game.

It creates an explosion at its origin.

Class hierarchy
CEnvExplosion
CPointEntity
CBaseEntity
explode.cpp

Keyvalues

Magnitude (iMagnitude) <integer>
The amount of damage done by the explosion.
Radius Override (iRadiusOverride) <integer>
If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
Fireball Sprite (fireballsprite) <sprite>
Sprite of the fireball.
Render Mode (rendermode) <choices>
Render mode of the fireball.
  • 0: Normal
  • 4: Solid
  • 5: Additive
Ignored Entity (ignoredEntity) <targetname>
Do not harm or affect the named entity.
Damage Force (DamageForce) <float> !FGD
If set, use this value as a magnitude for physics force.
Ignored Class (ignoredClass) <integer>
Do not harm or affect this class of NPC.
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Explode
Triggers the explosion.

Flags

No Damage : [1]
Repeatable : [2]

Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the Explode input is sent (during that time it could possibly re-fire).

No Fireball : [4]
No Smoke : [8]

No effect.

No Decal : [16]

Black scorch decal left at the explosion center.

No Sparks : [32]

No effect.

No Sound : [64]
Random Orientation : [128]
No Fireball Smoke : [256]

Fireball smoke only spawns if the fireball itself can too.

No Particles : [512]
No DLights : [1024]

No effect.

Don't clamp Min : [2048]

Allow much smaller fire sprites.

Don't clamp Max : [4096]

Allow much larger fire sprites.

Damage above surface only : [8192]

Don't do damage to the player if they are underwater.

Generic damage : [16384]

Do DMG_GENERIC damage, as opposed to DMG_BLAST.

See also