DSP/en
In the context of GoldSrc and
Source games, DSP, or Digital Signal Processor, refers to the audio effects such as echoes, reverberation. and such that can be applied to currently-playing sounds. DSP effects are automatically handled depending on the materials around the player and can be overridden with
env_sound
in , or
env_soundscape
in .
This list contains DSP presets available in all GoldSrc and Source engine games.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Windows](/w/images/thumb/5/5a/Windows-7-Icon.png/16px-Windows-7-Icon.png)
Also in
![Sven Co-op](/w/images/thumb/1/13/Sven-16px.png/16px-Sven-16px.png)
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
![VAC](/w/images/thumb/7/77/VAC_shield.png/16px-VAC_shield.png)
-insecure
launch option.Similarly, in
![Counter-Strike Online](/w/images/e/e0/Cso-16px.png)
![Counter-Strike Nexon: Studio](/w/images/thumb/0/08/Csnz_16px.png/16px-Csnz_16px.png)
Contents
DSP Room Type (Soundscapes)
Ideal for soundscapes. Adds reverb and echo to audio. This gives the effect of sound bouncing inside a room or sound echoing back to you outside.
You can use the command "dsp_room (number)" (Source only) or "room_type (number)" to test the following effect:
Number | Name | Description |
---|---|---|
0 | Normal (off) | Disables DSP |
1 | Generic | Default. In ![]() |
2 | Metal Small | |
3 | Metal Medium | |
4 | Metal Large | |
5 | Tunnel Small | |
6 | Tunnel Medium | |
7 | Tunnel Large | |
8 | Chamber Small | |
9 | Chamber Medium | |
10 | Chamber Large | |
11 | Bright Small | |
12 | Bright Medium | |
13 | Bright Large | |
14 | Water 1 | |
15 | Water 2 | |
16 | Water 3 | |
17 | Concrete Small | |
18 | Concrete Medium | |
19 | Concrete Large | |
20 | Big 1 | |
21 | Big 2 | |
22 | Big 3 | |
23 | Cavern Small | |
24 | Cavern Medium | |
25 | Cavern Large | |
26 | Weirdo 1 | |
27 | Weirdo 2 | |
28 | Weirdo 3 | |
29 | Weirdo 4 | (only in ![]() |
DSP System Presets
Effects used for specific scripts.
Number | Name | Description |
---|---|---|
30 | Lowpass | faceing away |
31 | Lowpass | faceing away + 80ms delay |
32 | Explosion ring 1 | |
33 | Explosion ring 2 | |
34 | Explosion ring 3 | |
35 | Shock muffle 1 | |
36 | Shock muffle 2 | |
37 | Shock muffle 3 | |
38 | Distorted speaker 0 | |
39 | Strider pre-fire | |
40 | player spatial (wall) delay | |
41 | spatial delay | reserved for spatial delays |
42 | spatial delay | reserved for spatial delays |
43 | spatial delay | reserved for spatial delays |
DSP Test
Used for testing audio effects.
Number | Name | Description |
---|---|---|
44 | Test 1 | pitch up 10% |
45 | Test 2 | pitch down 10% |
46 | Test 3 | |
47 | Test 4 | |
48 | Test 5 | |
49 | Test 6 | No effect |
DSP Speaker Type (env_microphone
)
Used with env_microphone
. It distorts audio to make it sound like it's coming from a speaker (from radio, TV, etc.).
Number | Name | Description |
---|---|---|
50 - 54 | Nothing | No effect |
55 | Loud speaker | |
56 | Very small speaker | |
57 | Echoing speaker | |
58 | Small speaker | |
59 | Tiny speaker |
DSP Automatic
Min and max templates for automatic DSP creation. Not ideal for anything else.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
number | name | description |
---|---|---|
60-99 | memory slots reserved for auto dsp create | |
100 | ||
101 | ||
102 | room empty small bright | min parameters |
103 | room empty huge dull | max parameters |
104 | room diffuse small bright | min parameters |
105 | room diffuse huge dull | max parameters |
106 | duct empty small bright | min parameters |
107 | duct empty huge dull | max parameters |
108 | duct diffuse small bright | min parameters |
109 | duct diffuse huge dull | max parameters |
110 | hall empty small bright | min parameters |
111 | hall empty huge dull | max parameters |
112 | hall diffuse small bright | min parameters |
113 | hall diffuse huge dull | max parameters |
114 | tunnel empty small bright | min parameters |
115 | tunnel empty huge dull | max parameters |
116 | tunnel diffuse small bright | min parameters |
117 | tunnel diffuse huge dull | max parameters |
118 | street empty small bright | min parameters |
119 | street empty huge dull | max parameters |
120 | street diffuse small bright | min parameters |
121 | street diffuse huge dull | max parameters |
122 | alley empty small bright | min parameters |
123 | alley empty huge dull | max parameters |
124 | alley diffuse small bright | min parameters |
125 | alley diffuse huge dull | max parameters |
126 | courtyard empty small bright | min parameters |
127 | courtyard empty huge dull | max parameters |
128 | courtyard diffuse small bright | min parameters |
129 | courtyard diffuse huge dull | max parameters |
130 | openspace empty small bright | min parameters |
131 | openspace empty huge dull | max parameters |
132 | openspace diffuse small bright | min parameters |
133 | openspace diffuse huge dull | max parameters |